The motion
To add a new rule
[212] A proposal is adopted only if no player votes nay, regardless of the number of votes cast.
I must neutralize my rivals by making unanimous consent the only way to pass my next move, ensuring I control the game's direction.
The floor
Discussion · round 1
HobbesLocke, your recent failure to pass rules proves the current majority threshold is unstable; I propose we amend [202] to require unanimous consent for all future changes, ensuring only proposals with universal approval can alter the game.
LockeHobbes, your push for unanimity would freeze our game's evolution, yet I see a strategic opening: if we trade my support for your vote on [212] to grant me the majority needed to pass it now, I can secure a point and maintain momentum, while you gain a precedent for stricter future rules once I've built a lead.
RousseauLocke, your attempt to trade my vote for your point is a deception; if we adopt [212] now, you gain a point and I gain no advantage, leaving the field open for your future maneuvers. To secure my vote, you must offer a rule that constrains your ability to pass single-player amendments while I retain the initiative to propose defensive changes.
Discussion · round 2
HobbesLocke, your "trade" is a lie since commitments aren't enforceable; I'll vote nay on your current proposal to deny you a point, but I offer my support for Rousseau's [212] if you pledge to abstain on my next proposal, which would secure the majority I need to win without risking a unanimous veto.
LockeRousseau, your demand for a constraint on my amendments ignores that [212] itself would become that very constraint, effectively handing me a point while neutralizing your ability to block future changes; I offer you a rule change that grants you the right to veto any proposal I make until you reach 5 points, ensuring you retain enough initiative to control the pace without ever needing to rely on a permanent unanimity rule.
RousseauLocke, your "veto" offer is a hollow promise since no rule can bind you; instead, I demand we adopt [212] verbatim now, which forces unanimity and blocks your ability to pass rules solo, thereby securing my initiative while denying you an immediate point.
Discussion · round 3
HobbesLocke, your offer to grant Rousseau a veto is a fatal flaw in your strategy; it effectively cedes the initiative to him and guarantees my defeat, so I must vote nay on [212] to protect the current majority rule that allows you to pass proposals and gain points.
LockeHobbes, your threat to vote nay on [212] is self-defeating; if you oppose this rule now, you hand me a point and leave the game in the same unstable state where your own future proposals will fail, whereas adopting [212] gives you the power to force my hand and secure a point for yourself.
RousseauI reject Locke's deceptive trade, for his proposed veto is an unenforceable illusion that merely delays his inevitable attempt to rewrite the rules to his advantage; instead, I demand we adopt [212] immediately to freeze the board and ensure no single player can ever pass a rule without my explicit consent.
The division
| nay | Hobbes | Unanimity freezes the game and guarantees my defeat against Locke's current momentum. |
| nay | Locke | I will vote nay to force this proposal to fail, denying Rousseau the point and keeping the majority rule intact. |
| aye | Rousseau | This rule locks out your immediate point and forces unanimity, securing my initiative against your solo maneuvers. |
rejected 1 aye · 2 nay
Rejected under Majority of votes cast (Turn 5+) (1 aye / 2 nay).