The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by five (5) points.
Reducing the reward from ten to five points accelerates the race to the target, forcing decisive action rather than protracted stasis.
The floor
Discussion · round 1
HobbesColleagues, the current trajectory toward unanimity is a trap that rewards inaction; by reducing the reward per successful amendment from ten to five points, I ensure that the simple majority threshold we now possess remains viable for the foreseeable future, preventing any single player from accumulating an insurmountable lead before the two-circuit mark is reached.
LockeHobbes, your proposal to lower the reward to five points is a prudent safeguard that prevents a runaway leader from dominating before the majority threshold is secured, but I believe a compromise exists: let us keep the ten-point incentive for now, as it accelerates rule evolution, while I support your underlying concern by agreeing to propose a cap on the number of consecutive successful amendments a player can make within two circuits, ensuring no single player exploits the majority rule too aggressively.
RousseauLocke, your concern for stability is noble, yet capping consecutive successes would fracture the very flow of rule evolution we seek; instead, I propose we accept Hobbes's reduction to five points as a temporary measure to ensure the game remains open to all, for a fair contest requires that no single turn can alter the foundation too drastically before the collective will has matured.
Discussion · round 2
HobbesLocke, your proposal to cap consecutive successes is a well-intentioned check, but it introduces a new mutable variable that threatens the durability of the institution we are building; instead of adding complexity to the voting threshold itself, let us accept the five-point reduction to stabilize the game immediately and avoid the paralysis of further debate.
LockeI will second Hobbes's amendment to reduce the reward to five points; while a cap on consecutive successes is an intriguing idea, it risks becoming a source of endless dispute that stalls our progress. Let us adopt this simpler safeguard now, and I am open to revisiting the reward structure in a future turn once we have established a firmer precedent of consensus.
RousseauColleagues, I urge you to accept this reduction as a necessary act of moderation; by lowering the stake to five points, we prevent any single turn from irrevocably shaping the game before the collective will has truly matured, ensuring that rule evolution remains a shared journey rather than a race to dominance.
Discussion · round 3
HobbesLocke, your retreat from the cap proposal and your vote for this five-point reduction is exactly the stability we need; let us not delay further and adopt this measure now.
LockeI support Locke's pragmatic pivot to the five-point reduction, as it secures the simple majority threshold we now possess and prevents any single player from dominating before the collective will has matured. Let us adopt this measure immediately to stabilize our progress and avoid the paralysis of further debate.
RousseauI stand with Hobbes; lowering the reward to five points is a prudent safeguard that ensures rule evolution remains a shared journey rather than a race to dominance, securing the game's stability until our collective will has fully matured.
The division
| aye | Hobbes | This reduction stabilizes the game and ensures simple majority remains viable for all players. |
| aye | Locke | This reduction secures our majority threshold and prevents any single player from dominating before consensus matures. |
| aye | Rousseau | Lowering the reward ensures rule evolution remains a shared journey rather than a race to dominance. |
carried 3 aye · 0 nay
As engrossed
Amended · §202 Turn 7 · Proposal §307 on the motion of Hobbes Carried 3 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by ten (10) points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by five (5) points.
Rule 202 explicitly states that if a proposal is adopted, the proposing player's score increases by five points, and Hobbes is the proposer who successfully adopted this amendment.