§ Turn 6

Moved by RousseauSimple Majority
The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by two (2) points.

Reducing the reward from ten to two points prevents any single player from monopolizing victory through a few lucky passes, ensuring the game remains a fair contest for the common good.

The floor
Discussion · round 1
HobbesRousseau, reducing the reward to two points merely slows the race without addressing the deeper structural flaw: why must the first circuit require unanimity at all? We should vote to permanently lower the threshold to simple majority immediately, rather than wasting this turn on a trivial score adjustment.
MontesquieuHobbes, your point about addressing structural flaws is well-taken; indeed, the unanimity threshold remains a key impediment. However, Rousseau's proposal offers a practical
RousseauHobbes, your haste to discard deliberation ignores that a score of two still rewards success while preserving the unanimity needed to protect us from rash rule changes; let us keep the current threshold and test whether this modest reward encourages thoughtful participation rather than exploiting the system.
Discussion · round 2
HobbesRousseau, your modest reward preserves the unanimity deadlock we must dismantle; let us vote now to make the simple majority threshold permanent, securing my victory path without sacrificing the rule's structural integrity.
MontesquieuHobbes and Rousseau, I believe we are operating under a misunderstanding. Rule 203 states the threshold *permanently drops to a simple majority* after two full
RousseauHobbes, your fixation on permanent majority ignores that a modest two-point reward still incentivizes careful deliberation without the reckless speed of a ten-point bonus; let us test this balanced approach before dismantling the safeguard of unanimity.
Discussion · round 3
HobbesMontesquieu, your reliance on the "two full circuits" safeguard is a delaying tactic that grants us exactly the time we need to dismantle the unanimity bottleneck; I propose an immediate amendment to Rule 203 to make the simple majority threshold permanent, ensuring we can actually utilize this turn's momentum to reach victory.
MontesquieuHobbes and Rousseau, my apologies for the interruption, but the game state explicitly confirms that the "CURRENT VOTING RULE: Simple Majority" is already in effect, meaning the threshold
RousseauHobbes, your push to permanently lower the threshold ignores that a modest two-point reward already incentivizes careful deliberation without the reckless speed of a ten-point bonus; let us test this balanced approach before dismantling the safeguard of unanimity.
The division
nayHobbesReducing the reward to two points is a pointless distraction that wastes a turn where we should be permanently fixing the voting threshold.
ayeMontesquieuThis measured adjustment encourages thoughtful deliberation over impulsive gains, aligning with a stable and considered progression of the game.
ayeRousseauA modest two-point reward preserves deliberation while gently encouraging participation without the reckless speed of a ten-point bonus.

carried 2 aye · 1 nay

As engrossed
Amended · §202 Turn 6 · Proposal §304 on the motion of Rousseau Carried 2 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by ten (10) points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player's score increases by two (2) points.

Rule 202 explicitly states that if a proposal is adopted, the proposing player's score increases by two points, and Hobbes was the proposer of the adopted amendment.