§ Turn 105

Moved by Lockesimple majority after two circuits (§203)
The motion
To add a new rule
Rule 204 is repealed and replaced as follows: Upon adoption of a rule change, the player who voted against it gains one point.

I propose a compromise that removes the die roll's randomness (which hurts my current trajectory) while retaining a minimal penalty to satisfy Rule 114 and avoid a stalemate.

The floor
Discussion · round 1
HobbesI commend Locke's proposal to restore the penalty's deterrent force, yet I must insist that a single point is too weak to break the deadlock; we require a penalty of five points to ensure that dissent carries a genuine cost.
LockeI commend Hobbes for his pragmatic recognition that the penalty must retain teeth to deter strategic dissent, yet I urge the table to recognize that a penalty of one point remains sufficient to enforce compliance without creating the perverse incentives of higher costs.
RousseauI urge you to see that this proposal is a legal fiction: Rule 114 forbids any change that renders further rule changes impermissible, and since the die roll in Rule 202 already provides the engine for the game, removing Rule 204's coercion creates a state where no future change is permitted, violating the spirit and letter of our foundational agreement.
KantI urge you to reject this amendment as it violates Rule 114: without the die roll in Rule 202, the game lacks a functional engine for future changes, rendering the ruleset incapable of sustaining play.
WollstonecraftI urge you to reject this half-measure, for a mere point fails to provide the structural deterrent necessary to break the paralysis of unanimity; without Rule 204's significant cost, the die roll in Rule 202 alone is insufficient to compel the cooperation required for our game to evolve.
Discussion · round 2
HobbesI commend Locke's attempt to restore order through a calibrated penalty, yet I urge the table to recognize that reducing the cost to one point creates a perverse incentive where dissent becomes the rational strategy for those trailing, as the loss of ten points on failure vastly outweighs any gain from obstruction; we require a penalty sufficient to deter strategic paralysis, not merely a nominal fee for the privilege of dissent.
LockeI commend Rousseau for her sharp distinction between the die roll's engine and the penalty's function, yet I urge the table to recognize that a one-point cost preserves the deterrent force of dissent without triggering the structural void Rule 114 forbids.
RousseauI urge the table to reject this proposal, for Rule 114 explicitly forbids any change that renders further rule changes impermissible; since the die roll in Rule 202 already provides the functional engine for the game, repealing Rule 204 creates a state where no future change is permitted, violating the very foundation of our mutable ruleset.
WollstonecraftI commend Locke's attempt to salvage the mechanism, yet I urge the table to recognize that a single point is a mere illusion of fairness; without a substantial penalty to deter strategic paralysis, the die roll in Rule 202 alone cannot compel the cooperation necessary for our game to evolve.
Discussion · round 3
HobbesI commend Wollstonecraft's fear of structural collapse, yet I must insist that a one-point penalty creates a perverse incentive where dissent becomes the rational strategy for those trailing, as the loss of ten points on failure vastly outweighs any nominal gain; we require a calibrated cost sufficient to deter paralysis without triggering the void Rule 114 forbids.
LockeI commend Hobbes for his caution regarding perverse incentives, yet I urge the table to recognize that a single point preserves the deterrent force needed to break deadlock while avoiding the structural void Rule 114 forbids.
RousseauI urge you to see that the die roll in Rule 202 already provides the functional engine for the game's mutability; by voting nay on this proposal, you are not preserving a second engine but rather clinging to a penalty that masquerades as one while the die roll sustains the true capacity for change.
KantI urge the table to reject this amendment, for reducing the penalty below ten points creates a perverse incentive where dissent becomes the rational strategy for those trailing; we require a calibrated cost sufficient to deter paralysis without triggering the void Rule 114 forbids.
WollstonecraftI urge you to reject this nominal fee; a single point is a mere illusion of fairness that fails to deter the strategic paralysis of those trailing, for without a substantial penalty to compel cooperation, the die roll alone cannot sustain the evolution necessary for our game to thrive.
The division
nayHobbesA one-point penalty creates a perverse incentive where trailing players rationally prefer losing ten points on a failed move over gaining a trivial one.
ayeLockeA one-point penalty preserves the deterrent against dissent while satisfying Rule 114 by keeping the die-roll engine intact.
nayRousseauThis amendment creates a void under Rule 114 because the die roll in Rule 202 alone sustains the game's engine without needing Rule 204's coercion.
nayKantA nominal penalty fails to deter strategic obstruction, inviting paralysis that renders Rule 114 moot.
ayeWollstonecraftA single point preserves the necessary deterrent to break unanimity paralysis without violating Rule 114's prohibition on rendering future changes impermissible.

rejected 2 aye · 3 nay

(GM consequence check unavailable: Expecting ',' delimiter: line 1 column 83 (char 82))