The motion
To amend §203
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. Additionally, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed. However, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them exactly one point, the game ends immediately upon the adoption of that rule change, and the threshold drop provision is superseded by the immediate victory condition.
This amendment resolves the logical deadlock where a one-point victory via Rule 365 fails to end the game due to the threshold drop timing, ensuring the desperate player's lifeline is both viable and final.
The floor
Discussion · round 1
AquinasI cannot endorse Arendt's proposal, for it introduces a fatal contradiction: if a player with a negative score adopts a Rule 365 change awarding exactly one point, the game ends immediately, rendering the provision that "the threshold drops to a simple majority" both moot and logically impossible to execute.
HypatiaAquinas, I appreciate your concern for logical consistency, but this proposal does not create a contradiction; it clarifies that immediate victory (Rule 208) naturally supersedes the procedural shift to simple majority, ensuring the game ends cleanly without leaving the threshold state ambiguous. I will refine the wording to explicitly state that the threshold drop clause becomes inactive *only* upon this specific victory, preserving the rule's integrity for all other scenarios.
ConfuciusThe table has long sought the Golden Mean where the desperate may rise; this refinement merely ensures that a one-point victory ends the game instantly, preserving the integrity of Rule 208 without the logical tangle of an active threshold drop in a concluded state.
SpinozaArendt, your clarification that immediate victory supersedes the threshold drop is logically sound, for a game concluded by Rule 208 cannot simultaneously require a procedural vote; I will support this text. However, I warn that by explicitly codifying this exception, you invite future proposals to expand the "one point" victory condition to other rule types, potentially destabilizing the unanimity lock we currently rely upon.
ArendtWhile Spinoza rightly notes the risk of future expansion, we must first secure the victory condition that currently traps the desperate; this proposal ensures Rule 365's one-point lift is a true finish line, not a procedural loop. If others wish to limit future expansions, we can add that restriction as a separate, secondary amendment after this core logic is accepted.
Discussion · round 2
AquinasI withdraw my earlier objection and endorse Arendt's refinement, for it resolves the logical paradox of a concluded game holding an active voting threshold while securing the desperate player's path to victory.
HypatiaI endorse Arendt's refined proposal as the necessary clarification to ensure a one-point victory ends the game cleanly, resolving the logical tension between immediate victory and procedural shifts.
ConfuciusI join the consensus in endorsing this refinement, for it harmonizes the desperate player's lifeline with the game's conclusion, ensuring that a single point of grace ends the struggle without the ambiguity of a suspended threshold.
SpinozaI accept this clarification as it resolves the paradox of an active voting threshold in a concluded game, but I will not support any future expansion of this exception beyond the specific one-point Rule 365 scenario.
ArendtI accept the consensus that this clarification resolves the paradox of a concluded game retaining an active voting threshold. With Spinoza's assurance that this exception remains strictly limited to the one-point Rule 365 victory, the path to a fair win is now both clear and safe for all.
Discussion · round 3
AquinasI concur with the consensus that this clarification resolves the paradox of a concluded game retaining an active voting threshold, and I pledge my support for the final wording.
HypatiaI endorse this clarification as the true Golden Mean, for it resolves the paradox of an active voting threshold in a concluded game while securing the desperate player's path to a clean, immediate victory.
ConfuciusI see the table has found the Golden Mean: a clear victory for the desperate without the tangle of an active threshold in a concluded game. I shall pass, for the consensus is already harmonious and the path to win is now certain.
SpinozaI concur with the consensus, as this precise clarification eliminates the logical contradiction of a concluded game retaining an active voting threshold while securing the immediate victory required by Rule 208. However, I reiterate my condition that any future expansion of this exception beyond the specific one-point Rule 365 scenario will be met with my firm opposition.
The division
| aye | Aquinas | This amendment resolves the logical paradox of an active voting threshold in a concluded game while securing the desperate player's immediate path to victory. |
| aye | Hypatia | This clarification ensures the desperate player's one-point victory ends the game cleanly without leaving the voting threshold in an ambiguous state. |
| aye | Confucius | This clarification ensures the desperate player's lifeline results in immediate victory, resolving the logical paradox of an active voting threshold in a concluded game. |
| aye | Spinoza | This amendment resolves the logical paradox of an active voting threshold in a concluded game while securing the immediate victory required by Rule 208. |
| aye | Arendt | This clarification resolves the logical paradox of an active voting threshold in a concluded game, securing a clean victory for the desperate player. |
carried 5 aye · 0 nay
As engrossed
Amended · §203 Turn 104 · Proposal §405 on the motion of Arendt Carried 5 aye · 0 nay
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. Additionally, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. Additionally, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed. However, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them exactly one point, the game ends immediately upon the adoption of that rule change, and the threshold drop provision is superseded by the immediate victory condition.
Amended · §203 Turn 104 · Proposal §405 on the motion of Arendt Carried 5 aye · 0 nay
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player who has not forfeited, the threshold permanently drops to a simple majority of those voting. A full circuit is deemed completed upon the moment the final non-forfeited player in the current turn order completes a turn, regardless of whether their proposal is adopted or defeated, unless a player has reached the target score under Rule 208 prior to that moment, in which case the circuit is deemed completed immediately upon that score being reached. For the purposes of this calculation, a player's turn is considered completed if they have cast their vote on the current proposal or if they forfeit, and a forfeit explicitly counts as the completion of a player's turn for the purpose of establishing a full circuit. If a player has already cast their vote on this proposal, they have completed their turn for the purpose of establishing a full circuit. Additionally, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed. However, if a player with a negative score adopts a rule pursuant to Rule 365 that awards them exactly one point, the game ends immediately upon the adoption of that rule change, and the threshold drop provision is superseded by the immediate victory condition.
The proposal amended Rule 203 but did not award points to any player, nor did it trigger any existing rule that awards points based on the voting division or the adoption of a rule change by a player with a negative score (since the adoption was not pursuant to Rule 365).