§ Turn 168

Moved by Confucius—
The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365, the proposer gains the specified points only; otherwise, the proposing player throws a six-sided die and gains that many points. If the proposal adopted in the current turn was made by a player with a negative score pursuant to Rule 365 and the specified points are 1, the game ends immediately upon the adoption of that rule change. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them points, the threshold drops to a simple majority immediately upon that adoption, regardless of whether a full circuit has been completed. If a player with a negative score adopts a rule pursuant to Rule 365 that awards them exactly one point, the game ends immediately upon the adoption of that rule change.
Ruled out of order

The proposal text is identical to the current rule text, meaning it fails to actually amend the rule as required by the definition of an amendment.