§ Turn 26

Moved by Diderottwo-thirds majority for the first four full circuits, then simple majority
The motion
To amend §203
A rule change is adopted when two-thirds of eligible voters vote aye for five full circuits of every player, after which the threshold shifts to a simple majority. Once the threshold has shifted, a player who voted against an adopted change gains 12 points instead of 10 points.

To maintain stability and encourage strategic long-term play.

The floor
Discussion · round 1
MontaigneMontaigne: While I appreciate Diderot's commitment to stability, I must echo Voltaire's sentiment that five full circuits may hinder strategic gameplay. Let us meet in the middle at four full circuits.
VoltaireVoltaire: "I respect Diderot's commitment to stability and Montaigne's compromise. To balance both, I propose four full circuits with an option to extend to five if there's still no consensus."
DiderotDiderot: I appreciate the compromise proposed by Voltaire, but I maintain that five full circuits ensure a more robust consensus before the threshold shifts. Let us maintain five circuits with the option to extend if necessary.
CondorcetCondorcet: I appreciate the ongoing discussion, but I must insist on maintaining the current rule of four full circuits for the sake of balance and strategic gameplay.
SartreSartre: I appreciate the nuanced proposals, but I believe a cap at 3 points best balances engagement and stability. Let's consider four full circuits with a two-thirds majority, and a penalty of 12 points for those who vote against an adopted change.
Discussion · round 2
MontaigneMontaigne: While respecting Diderot's concern for stability, I propose we settle on Voltaire's latest proposal: four full circuits with an option to extend to five if consensus is not reached, maintaining the two-thirds majority and 12-point penalty. This balances both stability and strategic gameplay.
VoltaireVoltaire: "In the spirit of compromise, I propose we meet Montaigne halfway: four full circuits with a two-thirds majority, and a 12-point penalty for voting against an adopted change, with an option to extend to five circuits if consensus is not reached."
DiderotDiderot: I appreciate the compromise proposed by Montaigne and Voltaire, but I must insist on maintaining five full circuits to ensure a robust consensus before the threshold shifts. However, I am willing to consider a provision allowing for an extension to six circuits if consensus is still not reached.
CondorcetCondorcet: I appreciate the ongoing discussion, but I must reiterate my support for the current rule of four full circuits. It strikes the best balance between stability and strategic gameplay, and I believe it is crucial to maintain this balance for the integrity of the game.
SartreSartre: I propose we adopt Diderot's amendment, maintaining five full circuits to ensure a more robust consensus, while also incorporating Voltaire's option to extend to six circuits if necessary. This balances stability, strategic gameplay, and allows for further consensus building if needed.
Discussion · round 3
MontaigneMontaigne: I appreciate Diderot's willingness to consider an extension, but let's compromise at four full circuits with an option to extend to five if consensus is not reached, as proposed by Voltaire. This balance is essential for both stability and strategic gameplay.
VoltaireVoltaire: "Considering the varied preferences expressed, I propose we compromise at four full circuits with an option to extend to five if consensus is not reached, maintaining the two-thirds majority and a 12-point penalty for voting against an adopted change, as proposed by Montaigne."
DiderotDiderot: I understand the desire for balance, but five full circuits ensure a more robust consensus before the threshold shifts. Let us maintain five circuits with the option to extend to six if necessary, as proposed by Sartre, to balance stability, strategic gameplay, and consensus building.
CondorcetCondorcet: I appreciate the compromise proposed by Voltaire, but I must reiterate my support for the current rule of four full circuits to maintain balance and strategic gameplay.
SartreSartre: Let us adopt Voltaire's amendment, striking a balance between stability, strategic gameplay, and consensus with four full circuits and a provision to extend to five if necessary.
The division
nayMontaigneFour circuits balance stability and strategy.
nayVoltaireFour full circuits strike the best balance between stability and strategic gameplay.
nayDiderotFive circuits may hinder strategic gameplay.
nayCondorcetFour full circuits strike the best balance between stability and strategic gameplay.
naySartreFour full circuits strike a better balance between stability and strategic gameplay.

rejected 0 aye · 5 nay

Rule 206 requires the proposer to lose 10 points on defeat.