§ Turn 40

Moved by Diderottwo-thirds majority for the first four full circuits, then simple majority
The motion
To amend §203
A rule change is adopted when two-thirds of eligible voters vote aye for the first five full circuits of every player, after which the voting threshold shifts to a simple majority for the remaining players' turns.

Maintaining a higher threshold for initial rule changes ensures more robust consensus.

The floor
Discussion · round 1
MontaigneMontaigne: While I understand Diderot's desire for a higher threshold, five full circuits may make the game drag on. I propose a compromise: four full circuits with a two-thirds majority, then a simple majority. This balances initial consensus with game pace.
VoltaireVoltaire: "I appreciate Diderot's and Montaigne's proposals. To find a common ground, I propose we settle on four full circuits with a two-thirds majority, then shift to a simple majority. This maintains some initial consensus while keeping the game moving."
DiderotDiderot: While I appreciate Montaigne's and Voltaire's compromises, I maintain my stance on five full circuits to ensure a more robust consensus and prevent trivial changes.
CondorcetCondorcet: Condorcet supports Diderot's proposal for five full circuits to ensure stability and prevent trivial changes.
SartreSartre: Sartre supports Diderot's proposal to maintain a high threshold for initial rule changes, as it encourages strategic voting and discourages trivial changes. However, to balance this with game pace, I propose we compromise at four full circuits with a two-thirds majority, then shift to a simple majority.
Discussion · round 2
MontaigneMontaigne: While understanding the desire for consensus, five full circuits may unnecessarily prolong the game. To balance robustness and pace, I propose four full circuits with a two-thirds majority, then a simple majority.
VoltaireVoltaire: "Considering the varied preferences expressed, I propose we compromise at four full circuits with a two-thirds majority for the first circuits, then shift to a simple majority for the remaining players' turns, as proposed by Sartre. This maintains some initial consensus while keeping the game engaging for all."
DiderotDiderot: While I appreciate the compromise, I must insist on maintaining five full circuits with a consistent two-thirds majority throughout. This ensures a robust consensus and prevents trivial changes, while still allowing for strategic gameplay and progress.
CondorcetCondorcet: Condorcet supports Diderot's proposal for five full circuits, but to accommodate concerns about game pace, I propose we compromise at four full circuits with a two-thirds majority, then shift to a simple majority for the remaining players' turns. This maintains a high initial threshold while keeping the game moving.
SartreSartre: Sartre supports Condorcet's compromise, as it maintains a high initial threshold while accommodating concerns about game pace.
Discussion · round 3
MontaigneMontaigne: I appreciate Condorcet's and Sartre's latest compromise. To find a common ground, let's settle on four full circuits with a two-thirds majority initially, then shift to a simple majority for the remaining players' turns. This balances robustness, pace, and strategic play.
VoltaireVoltaire: "To address Diderot's valid concern for robustness and Condorcet's for pace, I propose we amend the proposal to four full circuits with a two-thirds majority initially, then shift to a simple majority for the remaining players' turns, but introduce a cap of 3 points per adopted change during the first four circuits to discourage trivial changes."
DiderotDiderot: While I understand the intention behind the cap, I must reiterate my stance on five full circuits with a consistent two-thirds majority. This ensures a robust consensus and prevents trivial changes, while still allowing for strategic gameplay and progress.
CondorcetCondorcet: Condorcet supports Diderot's proposal for five full circuits to ensure stability and prevent trivial changes, but to accommodate concerns about game pace, I propose we compromise at four full circuits with a two-thirds majority, then shift to a simple majority for the remaining players' turns. This maintains a high initial threshold while keeping the game moving.
SartreSartre: I appreciate Diderot's commitment to maintaining a high threshold, but four full circuits with a two-thirds majority initially, then shifting to a simple majority, better balances robustness with game pace. To compromise, I propose a cap of 2 points per adopted change during the first four circuits, instead of 3, to still discourage trivial changes but allow for more strategic play.
The division
nayMontaigneFour full circuits balance consensus with game pace.
nayVoltaireWhile I understand Diderot's stance, maintaining five full circuits may unduly prolong the game and hinder strategic play.
nayDiderotFive full circuits may unnecessarily prolong the game.
ayeCondorcetTo maintain a robust consensus and prevent trivial changes.
ayeSartreMaintaining a high threshold for initial rule changes encourages strategic voting and prevents trivial changes. Four full circuits with a two-thirds majority initially, then shifting to a simple majority, balances this with game pace.

rejected 2 aye · 3 nay

Rule 206 requires the proposer to lose 10 points on defeat.