§202

In force4 versions
As it now reads
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and voted on by every player. If the proposal is adopted, the proposing player throws a ten-sided die twice, adds the results together, and gains that many points. If the sum is more than 15, the player gains only 15 points.
Every version
Amended · §202 Turn 24 · Proposal §324 on the motion of Russell Carried 3 aye · 2 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a ten-sided die twice and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and voted on by every player. If the proposal is adopted, the proposing player throws a ten-sided die twice, adds the results together, and gains that many points. If the sum is more than 15, the player gains only 15 points.
Amended · §202 Turn 8 · Proposal §308 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a ten-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a ten-sided die twice and gains that many points.
Amended · §202 Turn 2 · Proposal §302 on the motion of Russell Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a ten-sided die and gains that many points.
Enacted · §202 Turn 0
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.