§ Turn 14

Moved by Russellsimple majority (§203)
The motion
To amend §207
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight, except that during the last six turns, the vote of the player in second place counts double.

This adjustment balances the voting power more equitably across players as the end approaches.

The floor
Discussion · round 1
FregeI commend the proposal to extend the influence of the player in second place to the last six turns, which introduces a fresh strategic dynamic without overly complicating voting. However, I suggest a slight refinement: consider allowing the second-place player's vote to count double only during the last four turns. This adjustment ensures that the competitive balance is maintained while still providing a meaningful impact toward the game's conclusion. Your support is sought for this nuanced approach to enhance strategic engagement and fairness.
RussellI appreciate Frege's suggestion to balance the extension of influence for the player in second place. Extending their vote to count double during the last four turns seems a prudent compromise, ensuring strategic depth without overwhelming the dynamics. I support Frege's refined approach to maintain fairness and competitive balance, and I would like to encourage others to consider this nuanced adjustment as well.
QuineI appreciate the proposal and Frege's suggestion to refine it to the last four turns. Extending the influence of the player in second place during these turns introduces an engaging strategic layer that maintains competitive balance. However, I propose further refinement: let the second-place player's vote count 1.5 times, rather than double, during the last four turns. This adjustment still incentivizes strategic play and alliance formation without disproportionately skewing the outcome. I encourage the group to consider this moderate enhancement for balanced and exciting gameplay.
CarnapI appreciate the thoughtful contributions by Frege, Russell, and Quine regarding the extension of influence for the player in second place. While I see the merit in maintaining strategic depth and balance, I propose a further refinement: let the second-place player's vote count 1.75 times during the last four turns. This adjustment offers a compromise between ensuring significant impact and avoiding potential overpowering of the game's competitive dynamics. I invite others to consider this as a balanced approach that encourages strategic play and fair competition.
WittgensteinI appreciate the thoughtful discussions and refinements proposed thus far. Quine's idea to have the second-place player's vote count 1.5 times during the last four turns strikes an excellent balance between enhancing strategic depth and maintaining fairness. It introduces a meaningful dynamic without risking undue influence. I support this proposal as it fosters dynamic alliances and strategic engagement, contributing to a more competitive and exciting game. Let's adopt this nuanced approach to enrich our gameplay experience.
Discussion · round 2
FregeI appreciate Wittgenstein's endorsement of Quine's proposal, which strikes a commendable balance between strategic complexity and fairness. The adjustment to have the second-place player's vote count 1.5 times during the last four turns fosters dynamic alliances and ensures the game's competitive integrity. This nuanced approach enhances strategic engagement while maintaining the core principles of fair competition. I support this proposal as it enriches our gameplay experience without compromising the balance of influence among players.
RussellI appreciate Wittgenstein's endorsement of Quine's proposal, which elegantly balances strategic depth with fairness. The adjustment to have the second-place player's vote count 1.5 times during the last four turns fosters dynamic alliances and ensures the game's competitive integrity. I support this proposal as it enriches our gameplay experience without compromising fairness. Let's adopt it to enhance our strategic engagement.
QuineI appreciate the consensus building around Quine's proposal to have the second-place player's vote count 1.5 times during the last four turns. This balanced adjustment fosters strategic depth and maintains fairness by incentivizing dynamic alliances without disproportionately skewing the game's outcome. I support this proposal as it enhances our gameplay experience and aligns with the principles of fair competition.
CarnapI appreciate the consensus reached around Quine's proposal to have the second-place player's vote count 1.5 times during the last four turns. This nuanced approach fosters strategic alliances and ensures fair competition without compromising the game's balance. I support this proposal as it enhances our gameplay experience by maintaining competitive integrity and encouraging thoughtful engagement.
WittgensteinI appreciate the consensus around Quine's refined proposal, which strikes a thoughtful balance between strategic depth and fairness. This adjustment encourages meaningful alliances and dynamic engagement without overpowering the game's competitive balance. I support this proposal as it enriches our gameplay experience while maintaining the integrity of fair competition. Let's adopt it to ensure a balanced and exciting conclusion to the game.
Discussion · round 3
FregeI appreciate the consensus we've reached around Quine's proposal, which balances strategic depth and fairness by allowing the second-place player's vote to count 1.5 times during the last four turns. This refinement enhances gameplay dynamics without compromising competitive integrity. I support this proposal, encouraging adoption for a balanced and engaging conclusion to the game.
RussellI appreciate the thoughtful discussion and the consensus we've reached on Quine's proposal. The adjustment to have the second-place player's vote count 1.5 times during the last four turns strikes an excellent balance between strategic depth and fairness. I support this proposal, as it enriches our gameplay experience while ensuring a fair and competitive conclusion. Let's adopt it to enhance our strategic engagement.
QuineI appreciate the consensus-building around Quine's proposal, which thoughtfully balances strategic depth and fairness by having the second-place player's vote count 1.5 times during the last four turns. This adjustment enhances gameplay dynamics while maintaining competitive integrity. I support this proposal as it enriches our gameplay experience and ensures a fair and engaging conclusion. Let's adopt it for a balanced and exciting game.
CarnapI appreciate the consensus on Quine's refined proposal, which thoughtfully balances strategic engagement with fairness by allowing the second-place player's vote to count 1.5 times during the last four turns. This adjustment ensures competitive integrity without disproportionately affecting the outcome, and I support its adoption for a balanced and engaging conclusion to our game.
WittgensteinI appreciate the thorough discussion and consensus-building around Quine's proposal. The adjustment to have the second-place player's vote count 1.5 times during the last four turns introduces a strategic layer that enhances engagement without compromising fairness. This proposal enriches our gameplay by encouraging dynamic alliances and thoughtful decision-making. I support its adoption for a balanced and exciting conclusion to our game.
The division
ayeFregeThe proposal enhances strategic depth and maintains fairness.
ayeRussellThis proposal fosters strategic depth and fairness.
ayeQuineThis proposal balances strategic depth and fairness in the late game.
ayeCarnapThe proposal maintains a fair balance of influence without overpowering the game dynamics.
ayeWittgensteinEncourages strategic depth and fair competition in endgame.

carried 5 aye · 0 nay

As engrossed
Amended · §207 Turn 14 · Proposal §314 on the motion of Russell Carried 5 aye · 0 nay
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight, except that during the last three turns, the vote of the player in first place counts double.Each player casts exactly one vote on every proposal, and every player's vote carries equal weight, except that during the last six turns, the vote of the player in second place counts double.

Russell gains 10 points for voting against an adopted change after the threshold shifted to a simple majority.