§201

In force3 versions
As it now reads
§201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Every version
Amended · §201 Turn 50 · Proposal §350 on the motion of Malebranche Carried 4 aye · 1 nay
Players take one fixed turn order, set before play begins. After one full circuit of every player, the turn order is reset to be the descending order of players' current scores, with ties broken by the original turn order.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Amended · §201 Turn 50 · Proposal §350 on the motion of Malebranche Carried 4 aye · 1 nay
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. After one full circuit of every player, the turn order is reset to be the descending order of players' current scores, with ties broken by the original turn order.
Enacted · §201 Turn 0
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.