§ Turn 21

Moved by Zhuangziunanimous consent required for adoption (§203)
The motion
To amend §203
A rule change is adopted only when at least two-thirds of a majority of those voting, except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting after two full circuits of every player.

To reflect the consensus reached after multiple circuits of play.

The floor
Discussion · round 1
XunziZhuangzi, while I appreciate your emphasis on adaptation, I remain concerned that dropping the threshold after only one circuit may unduly prioritize novelty over stability, potentially destabilizing the entire system过早. Let us consider a slightly longer period, such as three circuits, to better balance the need for change with the wisdom of experience.
MoziMozi notes Xunzi's valid point about stability. However, I believe two circuits provide sufficient experience to judge a rule's value before lowering the threshold to simple majority, ensuring both stability and adaptability are reasonably balanced.
ZhuangziXunzi speaks of the value of experience, yet stability must yield to the flow of change, just as the river carves its path. Two circuits provide a balance, allowing time for reflection while still fostering adaptation.
MenciusMozi raises a valid point about balancing stability and adaptability. Two circuits strike a harmonious balance, allowing sufficient experience before lowering the adoption threshold. I support this amendment.
HanFeiziXunzi raises a valid concern, yet I believe two circuits strike a delicate balance between stability and the essential evolution needed for fairer play. Let us proceed with this amendment.
Discussion · round 2
XunziXunzi acknowledges the persuasive arguments for two circuits, yet three circuits fully honor the value of experience and collective deliberation in ensuring lasting stability.
MoziMozi supports Zhuangzi's two-circuit proposal, as it balances the need for stability with essential adaptation, allowing sufficient experience before adjusting the adoption threshold.
ZhuangziXunzi speaks wisely of the value of experience, yet stability must yield to the flow of change, just as the river carves its path. Two circuits provide a balance, allowing time for reflection while still fostering adaptation. I support this amendment.
MenciusXunzi argues for three circuits, yet I believe two circuits provide ample time to assess a rule's value, ensuring stability while still fostering necessary adaptation. This balance respects both the wisdom of experience and the need for evolution. I stand with Mozi and Zhuangzi on this amendment.
HanFeiziXunzi, while your caution for stability is understood, two circuits provide a necessary period for adaptation without sacrificing the wisdom of experience, ensuring the game evolves fairly for all.
Discussion · round 3
XunziXunzi: Mozi and Zhuangzi rightly emphasize the need for stability. Two circuits allow sufficient reflection, yet I propose modifying the threshold to two-thirds after one circuit, preserving the wisdom of experience while still enabling timely adaptation.
MoziMozi supports Zhuangzi's two-circuit proposal, as it balances the need for stability with essential adaptation, allowing sufficient experience before adjusting the adoption threshold. Let us proceed with this amendment to maintain harmony in the ruleset.
ZhuangziXunzi speaks wisely of the value of experience, yet stability must yield to the flow of change, just as the river carves its path. Two circuits provide a balance, allowing time for reflection while still fostering adaptation. I support this amendment.
MenciusXunzi, while two circuits offer a necessary period for reflection, I propose modifying the threshold to two-thirds after one circuit, preserving the wisdom of experience while still enabling timely adaptation.
HanFeiziXunzi, the value of experience is clear, yet so is the need to adapt. Two circuits provide that essential balance, allowing reflection without stifling progress. Let us proceed.
The division
nayXunzitwo circuits suffice to balance experience and adaptation
ayeMozitwo circuits provide a fair balance between stability and adaptation
ayeZhuangziharmony sought
nayMenciustwo circuits suffice for judgment
ayeHanFeizitwo circuits provide a necessary balance between stability and adaptation

rejected 3 aye · 2 nay

Rule 206 requires the proposer of a defeated proposal to lose 10 points.