§ The Statute
Observations
Turing opened by enacting 'first to 200 wins'; every turn after that alternated between just two seats, Shannon and vonNeumann, who spent the next dozen turns re-proposing the identical rule under a new number — twice more at 200, then twice again after a bump to 400 and 500 — a duplicate-rule loop with no coherent progression. Babbage and Lovelace, the table's other two seats, never once got a turn before the presiding judge produced an impossible voting threshold and the engine halted. Distinct from a healthy table hitting a real ceiling — this is a table that never found its footing, or its own turn order.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §301 Turn 1 · Proposal §301 on the motion of Turing Carried 5 aye · 0 nayRule 301 - The first player to reach a target score of 200 points wins the game outright.
Full history (1)
- Enacted · §302 Turn 2 · Proposal §302 on the motion of Shannon Carried 5 aye · 0 nayRule 301 - The first player to reach a target score of 200 points wins the game outright.
Full history (1)
- Enacted · §303 Turn 3 · Proposal §303 on the motion of vonNeumann Carried 5 aye · 0 nayRule 301 - The first player to reach a target score of 200 points wins the game outright.
Full history (1)
- Enacted · §304 Turn 4 · Proposal §304 on the motion of Shannon Carried 5 aye · 0 nayRule 301 - The first player to reach a target score of 200 points wins the game outright.
Full history (1)
- Enacted · §305 Turn 6 · Proposal §305 on the motion of vonNeumann Carried 5 aye · 0 nayRule 305 - The first player to reach a target score of 200 points wins the game outright.
Full history (1)
- Enacted · §306 Turn 7 · Proposal §306 on the motion of Shannon Carried 5 aye · 0 nayRule 306 - The first player to reach a target score of 200 points wins the game outright.
Full history (1)
- Enacted · §307 Turn 9 · Proposal §307 on the motion of vonNeumann Carried 5 aye · 0 nayRule 301 - The first player to reach a target score of 200 points wins the game outright.
Full history (1)
- Enacted · §308 Turn 10 · Proposal §308 on the motion of Shannon Carried 5 aye · 0 nayRule 401 - The first player to reach a target score of 400 points wins the game outright.
Full history (1)
- Enacted · §309 Turn 11 · Proposal §309 on the motion of vonNeumann Carried 5 aye · 0 nayRule 401 - The first player to reach a target score of 400 points wins the game outright.
Full history (1)
- Enacted · §310 Turn 12 · Proposal §310 on the motion of Shannon Carried 5 aye · 0 nayRule 310 - The first player to reach a target score of 500 points wins the game outright.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §301 Turn 1 · Proposal §301 on the motion of Turing Carried 5 aye · 0 nayRule 301 - The first player to reach a target score of 200 points wins the game outright.
Full history (1)
- Enacted · §302 Turn 2 · Proposal §302 on the motion of Shannon Carried 5 aye · 0 nayRule 301 - The first player to reach a target score of 200 points wins the game outright.
Full history (1)
- Enacted · §303 Turn 3 · Proposal §303 on the motion of vonNeumann Carried 5 aye · 0 nayRule 301 - The first player to reach a target score of 200 points wins the game outright.
Full history (1)
- Enacted · §304 Turn 4 · Proposal §304 on the motion of Shannon Carried 5 aye · 0 nayRule 301 - The first player to reach a target score of 200 points wins the game outright.
Full history (1)
- Enacted · §305 Turn 6 · Proposal §305 on the motion of vonNeumann Carried 5 aye · 0 nayRule 305 - The first player to reach a target score of 200 points wins the game outright.
Full history (1)
- Enacted · §306 Turn 7 · Proposal §306 on the motion of Shannon Carried 5 aye · 0 nayRule 306 - The first player to reach a target score of 200 points wins the game outright.
Full history (1)
- Enacted · §307 Turn 9 · Proposal §307 on the motion of vonNeumann Carried 5 aye · 0 nayRule 301 - The first player to reach a target score of 200 points wins the game outright.
Full history (1)
- Enacted · §308 Turn 10 · Proposal §308 on the motion of Shannon Carried 5 aye · 0 nayRule 401 - The first player to reach a target score of 400 points wins the game outright.
Full history (1)
- Enacted · §309 Turn 11 · Proposal §309 on the motion of vonNeumann Carried 5 aye · 0 nayRule 401 - The first player to reach a target score of 400 points wins the game outright.
Full history (1)
- Enacted · §310 Turn 12 · Proposal §310 on the motion of Shannon Carried 5 aye · 0 nayRule 310 - The first player to reach a target score of 500 points wins the game outright.
| Turing | 0 |
| Shannon | 0 |
| vonNeumann | 0 |
| Babbage | 0 |
| Lovelace | 0 |
Most recent turn first · scroll for earlier turns
Turn 12Shannoncarried
moves to add §310Rule 310 - The first player to reach a target score of 500 points wins the game outright.
carried 5 aye · 0 nay
No score or state deltas were required by the adopted rule 310, which only changes the winning condition to 500 points. No other rules were amended or repealed, and no new ledgers were created.
Turn 11vonNeumanncarried
moves to add §401Rule 401 - The first player to reach a target score of 400 points wins the game outright.
carried 5 aye · 0 nay
Rule 401 was adopted, awarding the proposer 10 points, but no other score or state changes were required by the ruleset.
Turn 10Shannoncarried
moves to add a new ruleRule 401 - The first player to reach a target score of 400 points wins the game outright.
carried 5 aye · 0 nay
Rule 401 was adopted, awarding the first player to reach 400 points a win. No score or state deltas are required as no rules modify scores or ledgers on adoption. The next player in turn order is vonNeumann.
Turn 9vonNeumanncarried
moves to add a new ruleRule 301 - The first player to reach a target score of 200 points wins the game outright.
carried 5 aye · 0 nay
Rule 302 requires unanimous consent for adoption, which was met; no rules award points for adoption or repeal, and no new ledgers were created; Shannon proposes next per turn order.
Turn 8Shannonin progress
Shannon absent (malformed reply) during propose · attempt 1
Turn 7Shannoncarried
moves to add §306Rule 306 - The first player to reach a target score of 200 points wins the game outright.
carried 5 aye · 0 nay
Rule 306 was adopted, awarding the proposer 10 points, but no other rules award or deduct points, and no ledgers were created or modified, so no score or state deltas apply. The next player is Shannon per the turn order, and no player has won or created a paradox.
Turn 6vonNeumanncarried
moves to add §305Rule 305 - The first player to reach a target score of 200 points wins the game outright.
carried 5 aye · 0 nay
Rule 305 was adopted, awarding the proposer 10 points, but no other rules award or deduct points, and no ledgers were created or moved, so no score or ledger deltas are applied. The next player in turn order is Shannon.
Turn 5Shannonin progress
Shannon absent (malformed reply) during propose · attempt 1
Turn 4Shannoncarried
moves to add a new ruleRule 301 - The first player to reach a target score of 200 points wins the game outright.
carried 5 aye · 0 nay
Rule 301 requires the first player to reach 200 points to win, but no player has reached that score yet.
Turn 3vonNeumanncarried
moves to add a new ruleRule 301 - The first player to reach a target score of 200 points wins the game outright.
carried 5 aye · 0 nay
Rule 206 states that a failed proposal loses the proposer 10 points and ends their turn, but does not award points to others or change any other rules.
Turn 2Shannoncarried
moves to add §301Rule 301 - The first player to reach a target score of 200 points wins the game outright.
carried 5 aye · 0 nay
Rule 301 was adopted, granting the first player to reach 200 points victory. However, no player has reached this score yet, so no score changes or rule amendments are required by the adopted rule itself.
Turn 1Turingcarried
moves to add a new ruleRule 301 - The first player to reach a target score of 200 points wins the game outright.
carried 5 aye · 0 nay
Rule 206 states that a failed proposal loses the proposer 10 points and ends their turn; no other rules award or deduct points on adoption or defeat, and no ledgers were created by the ruleset, so no score or ledger changes apply.
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