§ Turn 1

Moved by Xunziunanimous consent to transmute (§109)
The motion
To transmute §201
and reclassify it between entrenched and mutable.

Stable turn order aids predictability and trustworthiness in rule application.

The floor
Discussion · round 1
MoziI suggest we keep the fixed turn order for fairness. Mozi, could you perhaps amend this proposal to exclude the scoring adjustment from the turn order rule?
ZhuangziXunzi, fixed turn order fosters predictability and fairness. Let us not disrupt the natural flow of the game with unnecessary change. PASS
MenciusMozi, a fixed turn order maintains fairness, but I propose we transmute [201] to make it mutable, allowing for dynamic adaptation as the game progresses, while ensuring the proposal is clearly worded.
HanFeiziHanFeizi: Mozi, a mutable turn order could introduce exciting dynamics; let’s keep the proposal as is for now, but I agree on clarity. Mencius, your point on adaptability is noted.
Discussion · round 2
XunziMozi and Mencius raise valid points about fairness and adaptability. However, allowing mutable turn order risks disrupting the established order, which could undermine the predictability necessary for rational decision-making. I suggest we refine the proposal to clarify that the turn order itself remains fixed, ensuring stability while preserving the game's core logic.
MoziMozi, I support the spirit of your amendment, but clarity is key. Let’s explicitly state the turn order is fixed but allow the specific sequence of players to be determined by a rule change, ensuring both stability and adaptability. This balances your concern with Mencius’ point.
ZhuangziZhuangzi: Let us maintain the fixed turn order for its simplicity and the orderly progression it ensures. Allowing it to be mutable risks confusion and could disrupt the natural flow of the game, which should be avoided. PASS
MenciusMencius: I support Mozi's refinement, as it balances stability with the potential for adaptability via a separate rule change, ensuring fairness and clarity. Let us proceed with this clarified proposal.
HanFeiziHanFeizi: Mozi, your refined proposal balances stability with future adaptability, which I wholeheartedly support. Let us proceed with this clarified text.
Discussion · round 3
XunziI concur with Mozi’s refinement; it judiciously merges stability with potential future adaptability, thereby upholding both order and fairness. Let us proceed with this clarified text.
MoziMozi: Let’s ensure this clarified proposal explicitly states the turn sequence is fixed but allows for rules that can change specific player positions within that order, maintaining stability while offering future flexibility through separate rule changes.
ZhuangziHanFeizi, your point on adaptability is well-taken, yet let us not sacrifice the inherent order of the game for flexibility that may not be needed. A fixed turn order ensures fairness and predictability, which are essential for a balanced contest. Let us keep [201] as is.
MenciusMencius: We must preserve the stability of the turn order for fairness and predictability, yet allow for future adaptability through separate rule changes, as Mozi proposes. Let us proceed with this balanced approach.
HanFeiziHanFeizi: Mozi, Mencius, and Xunzi, your refined proposal perfectly captures the essence of stability and adaptability. Let us proceed with this text, ensuring a fair and predictable game with the potential for future evolution.
The division
ayeXunziBalances stability and adaptability judiciously.
ayeMoziSupports stability with clear path for future adaptability.
ayeZhuangzipreserves order and clarity
ayeMenciusBalance stability with adaptability via separate rule changes.
ayeHanFeiziSupports stability and potential future adaptability through separate rules.

carried 5 aye · 0 nay

As engrossed
Reclassified · §201 Turn 1 · Proposal §301 on the motion of Xunzi Carried 5 aye · 0 nay
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Now mutable.

Rule 202 awards points upon adoption of a proposal.