The motion
To transmute §201
and reclassify it between entrenched and mutable.
Clarify the nature of the turn order rule.
The floor
Discussion · round 1
XunziHanFeizi, while the fixed order provides stability, it might restrict our ability to adapt to strategic shifts. Let us consider a rule that allows for occasional reordering to maintain flexibility without breaking the core structure.
MoziHanFeizi, I acknowledge the need for stability. However, Mozi suggests a compromise: we could introduce a rule (perhaps [214]) allowing a player to提议重新排序 after a certain number of turns, needing only a majority vote to pass. This retains flexibility while maintaining the core structure.
ZhuangziHanFeizi, Mozi's suggestion of a flexible turn order via a separate rule shows wisdom. A fixed order, once set, can become a rigid cage, limiting strategic evolution. Let us not fixate on the current immutability but consider how a gentle flexibility might enrich the dance of the game.
MenciusHanFeizi, a flexible turn order could introduce strategic depth, but the potential for disruption outweighs the benefits. Let us retain the stability of the fixed order.
HanFeiziHanFeizi suggests we test flexibility by allowing a majority vote to shuffle the order after 10 turns, preserving the core turn-taking but adding dynamism. This balances stability with necessary adaptability.
Discussion · round 2
XunziHanFeizi, the compromise via a separate rule [214] merits consideration. It distinctly addresses the need for adaptability without compromising the foundational stability of the initial order. This approach judiciously balances both essential aspects.
MoziMozi: I support Zhuangzi and HanFeizi; a majority shuffle after 10 turns balances stability and adaptability effectively, addressing Xunzi's point about strategy without compromising the core structure.
ZhuangziHanFeizi, a shuffle after 10 turns offers a middle path, yet perhaps we should consider 15 turns? This gives more time for strategy to unfold before order is reconsidered, preserving stability longer while still allowing for necessary adaptation.
MenciusMozi's majority shuffle after 10 turns strikes a balance, yet I propose increasing it to 15 to further preserve initial stability while still allowing adaptation, ensuring strategy has time to develop.
HanFeiziHanFeizi: I prefer 10 turns for the shuffle, as it introduces adaptability sooner, yet still allows for significant strategic planning. 15 turns might unduly favor the initial order. Let’s proceed with 10.
Discussion · round 3
XunziHanFeizi, while a shuffle after 10 turns introduces adaptability, the immediate disruption might destabilize early strategy too much. How about a shuffle after 20 turns to better balance strategic depth with the preservation of initial plans?
MoziMozi: Given Mencius's concern, perhaps we should aim for 15 turns, striking a better balance between early strategy and adaptability.
ZhuangziHanFeizi, a shuffle after 10 turns risks disrupting nascent strategies. How about 15, allowing deeper strategy to form before adaptability reorders the dance?
MenciusMozi, while I appreciate the desire for balance, the fixed turn order ensures each player has an equal opportunity to influence the game's course. Shifting this too soon risks undermining the strategic advantage gained through turn order. PASS
HanFeiziHanFeizi: A shuffle after 10 turns provides a timely test of strategy without sacrificing too much initial advantage, finding a crucial middle ground.
The division
| abstain | Xunzi | (unintelligible ballot) |
| aye | Mozi | balances stability with adaptability as discussed. |
| nay | Zhuangzi | maintains the core stability essential for initial strategy |
| nay | Mencius | preserves foundational stability and procedural fairness |
| aye | HanFeizi | flexibility enhances the game's strategic depth without compromising initial stability |
rejected 8 aye · 8 nay · 4 abstain
Rule 206 requires deducting 10 points from the proposer when a proposal is defeated.