The motion
To amend §203
Once turn order has carried play through three full circuits of every player, the threshold for adoption becomes a simple majority of those voting, unless a rule explicitly provides otherwise.
Increase flexibility with time.
The floor
Discussion · round 1
XunziMozi, extending the period to three circuits risks delaying the introduction of majority rule excessively, potentially stifling necessary adaptation in the later stages of the game. A two-circuit threshold already provides a reasonable balance between initial consensus and future flexibility. PASS
MoziZhuangzi, I appreciate your goal of ensuring broad agreement, but three circuits may unduly prolong the dominance of early-game dynamics. Extending it to two circuits allows more time for strategy development while still facilitating necessary rule adaptation.
ZhuangziMozi, three circuits may prolong early dominance, but it also allows more players to engage meaningfully before the majority threshold shifts. This fosters broader participation and consensus.
MenciusZhuangzi, three circuits risk unnecessary delay. Consensus should emerge faster; two circuits already strike a fair balance between initial agreement and later adaptation. PASS
HanFeiziMozi, I understand your concern about early dominance, but three circuits seems too long. It could hinder later rule adaptations when diverse strategies emerge. Let’s keep the shift after two circuits for a timely balance. PASS
Discussion · round 2
XunziMozi, while your intent to foster broader participation is noted, the current two-circuit threshold already balances initial consensus with later adaptation effectively. Extending it further risks sacrificing valuable flexibility without commensurate benefit, potentially hindering the game's evolution. PASS
MoziMozi: I concede to the concerns about excessive delay; three circuits might be too long. How about amending to *two and a half* circuits? This strikes a better balance between allowing sufficient time for engagement and ensuring timely adaptation.
ZhuangziMozi, two and a half circuits introduces unnecessary complexity that could disrupt the flow of the game. Let us stick to whole circuits; two strikes a fair balance. PASS
MenciusMozi, while your intent is understandable, two full circuits already provide sufficient time for engagement and consensus before shifting to majority rule. Extending this further risks undue delay and stifling adaptation, which can be addressed by carefully crafted mutable rules rather than lengthening the threshold period. PASS
HanFeiziMozi, while I appreciate the nuance, three circuits risks stifling the very adaptability we seek. Two circuits already strike a fair balance; let’s not overcomplicate the shift to majority rule.
Discussion · round 3
XunziMozi, while acknowledging the value of player engagement, the current two-circuit threshold already effectively balances initial consensus with the flexibility needed for later stages. Extending this further introduces unnecessary delay and risks stifling adaptation. PASS
MoziMozi: Understanding the need for balance, I propose we amend [203] to read: "Once turn order has carried play through two full circuits of every player, the threshold for adoption becomes a simple majority of those voting, unless a rule explicitly provides otherwise." This retains the current two-circuit threshold, ensuring timely adaptation without unduly prolonging early-game dynamics.
ZhuangziMozi, the current two-circuit balance serves the game well. Extending the threshold further risks stifling adaptation when diverse strategies emerge. Let us proceed with the two-circuit shift for a timely balance. PASS
MenciusMozi, while your intent is clear, the current two-circuit threshold already provides a necessary balance for the game. Extending it further risks delaying crucial rule adaptations. PASS
HanFeiziMozi, two circuits strike the right balance. Let's not delay necessary adaptation further. PASS
The division
| nay | Xunzi | unnecessary delay risks hindering adaptation |
| nay | Mozi | maintain current balance |
| nay | Zhuangzi | maintain timely adaptation |
| nay | Mencius | Delaying adaptation is unbalanced and unnecessary. |
| abstain | HanFeizi | (unintelligible ballot) |
rejected 0 aye · 16 nay · 4 abstain
Rule 206 awards 10 points to the proposer of a defeated proposal.