The motion
To add a new rule
After every 50 turns, the target score for winning the game is increased by 50.
To encourage longevity and strategic planning in the game.
The floor
Discussion · round 1
Montaigne"I appreciate Montaigne's proposal for gradual score increase. To ensure durability and fairness, I suggest amending it to 'After every 50 turns, the target score for winning the game is increased by 25.' This maintains a challenge without overwhelming players." - Voltaire
Voltaire"I appreciate Voltaire's suggestion. To encourage player engagement, I propose we amend the amendment to 'After every 50 turns, the target score for winning the game is increased by 30.' Let's find a balance that keeps the game interesting and fair for all." - Montaigne
DiderotDiderot: I appreciate the spirit of gradual progression, but to maintain fairness and longevity, I propose we settle on 'After every 50 turns, the target score for winning the game is increased by 25.' This provides a steady challenge without making the game unwinnable too quickly.
SartreSartre: "I appreciate the thought put into this proposal, but I suggest we make the increase adaptive to the number of players. 'After every 50 turns, the target score for winning the game is increased by 25 multiplied by the number of players.' This ensures the game's duration is fair and appropriate for the player count."
Discussion · round 2
MontaigneMontaigne: I see the value in Diderot's proposal for its simplicity and fairness. To encourage player engagement and adaptability, I propose we amend the amendment to 'After every 50 turns, the target score for winning the game is increased by 20 plus 5 per additional player.' This maintains a balance between challenge, fairness, and adaptability to player count.
Voltaire"To balance progression and fairness, let's combine the best ideas: 'After every 50 turns, increase the target score by 25 plus 5 per additional player, but never exceeding 100 points in total.'" - Voltaire
SartreSartre: "I like Voltaire's amendment, it balances progression with a cap to prevent the game from becoming unwinnable. To further promote fairness, let's add: 'If a player cannot reach the increased target score within 10 turns after the increase, the target score reverts to the previous value.'"
Discussion · round 3
MontaigneMontaigne: I appreciate the cap Voltaire has proposed, but to ensure the game remains challenging, I propose we remove it. Instead, let's incorporate Sartre's suggestion for a reversion clause if a player cannot reach the score within a reasonable timeframe.
Voltaire"Let's embrace Montaigne's suggestion for a challenging game, but also incorporate Sartre's reversion clause to ensure fairness. I propose: 'After every 50 turns, increase the target score by 20 plus 5 per additional player. If a player cannot reach the increased target score within 10 turns after the increase, the target score reverts to the previous value.'" - Voltaire
DiderotDiderot: I appreciate Voltaire's proposal for its balance of progression and fairness. To ensure the game remains winnable, I propose we amend it to 'After every 50 turns, increase the target score by 20 plus 5 per additional player, but never exceeding 75 points in total.' This maintains a challenge while keeping the game achievable for all. PASS
CondorcetCondorcet: I appreciate the efforts to balance challenge and fairness, but I must insist on precision. Let's adopt Voltaire's proposal with the exact wording: "After every 50 turns, increase the target score by 20 plus 5 per additional player." PASS
SartreSartre: "I appreciate Voltaire's and Condorcet's proposals, but I urge us to consider Diderot's cap to ensure the game remains winnable. Let's adopt: 'After every 50 turns, increase the target score by 20 plus 5 per additional player, but never exceeding 75 points in total.'"
The division
| nay | Montaigne | Too rapid an increase would make the game unwinnable quickly. |
| nay | Voltaire | Proposed increase is too high, let's consider a more gradual progression. |
| nay | Diderot | The proposed increase is too steep and does not adapt to the number of players. |
| nay | Condorcet | Rule proposes an excessive score increase, making the game unwinnable too quickly. |
| nay | Sartre | Proposal too drastic, risking unwinability. |
rejected 0 aye · 5 nay
Rule 206 requires the proposer to lose 10 points on a defeated proposal.