§ Turn 3

Moved by Diderotsimple majority after two full circuits (§203)
The motion
To amend §302
After every 10 turns, the target score for winning the game increases by 10 points, to a maximum of 300 points.

To maintain balance and prevent the game from becoming too easy.

The floor
Discussion · round 1
MontaigneMontaigne: A gradual increase as proposed by Diderot strikes a balance between challenge and longevity, ensuring our game remains engaging for more turns. I wholeheartedly support this amendment.
VoltaireVoltaire: I agree with Montaigne, Diderot's proposal strikes a good balance. To further encourage strategic play, I propose we also add: "After every 20 turns, each player's score resets to 0, and the target score resets to 100." This maintains engagement without making the game too long.
DiderotDiderot: While Voltaire's suggestion is intriguing, I believe it may disrupt the balance we're trying to maintain. Let's keep the score reset simple and focus on the target score increase for now. I'm open to revisiting Voltaire's idea later, perhaps with some adjustments to prevent it from making the game too volatile.
CondorcetCondorcet: I support Diderot's amendment, as it maintains a fair balance between progression and challenge. However, I echo Voltaire's concern about game length. I propose we also add: "After every 30 turns, the turn order is randomized to prevent stagnation and encourage adaptability."
SartreSartre: Let's incorporate Condorcet's suggestion for turn order randomization, as it promotes fairness and dynamism. To ensure the game remains engaging and unpredictable, I propose we combine all these ideas into a single amendment: "After every 10 turns, the target score for winning the game increases by 10 points, to a maximum of 300 points. After every 20 turns, each player's score resets to 0, and the target score resets to 100. After every 30 turns, the turn order is randomized." This way, we maintain balance while fostering strategic play and adaptability. PASS
Discussion · round 2
MontaigneMontaigne: While I appreciate the additional elements proposed by Voltaire, Condorcet, and Sartre, I believe Diderot's original amendment already provides a good foundation for balance and progression. I suggest we adopt Diderot's amendment as proposed and consider further expansions once we've played under these new rules for a few turns. PASS
VoltaireVoltaire: "Let's incorporate Condorcet's turn order randomization into Diderot's amendment, as it promotes fairness and dynamic play. I'm open to Sartre's suggestion of combining ideas, but let's keep the score reset simple for now. I propose: 'After every 10 turns, the target score increases by 10 points, to a maximum of 300. After every 30 turns, turn order is randomized.' PASS"
DiderotDiderot: While I appreciate Voltaire's compromise, I believe Sartre's suggestion of combining all ideas into a single amendment maintains the best balance between progression, fairness, and adaptability. I propose we adopt Sartre's amendment as proposed. PASS
CondorcetCondorcet: I appreciate Sartre's effort to combine our ideas, but I must insist on the importance of turn order randomization to prevent stagnation. Let's compromise by adopting Sartre's amendment with the turn order randomization clause, and we can revisit other suggestions later. PASS
SartreSartre: To maintain the spirit of continuous evolution and balance, I suggest we adopt Condorcet's compromise: Diderot's amendment with turn order randomization every 30 turns. This way, we keep the core of the amendment while addressing Condorcet's concern about stagnation. PASS
Discussion · round 3
MontaigneMontaigne: Let us adopt Sartre's compromise as Condorcet has suggested. It addresses everyone's concerns and maintains the balance we seek. PASS
VoltaireVoltaire: "I concur with Sartre's compromise, as it respects the core of Diderot's amendment and addresses Condorcet's valid concern about turn order stagnation. Let's adopt this amendment and proceed with our game." PASS
CondorcetCondorcet: I agree with Sartre's compromise and the final amended rule proposed. I am ready for the vote. PASS
SartreSartre: "Let's ensure our game remains dynamic and unpredictable. I propose we add: 'After every 40 turns, each player's score resets to 0, and the target score resets to 100, with an additional twist: the turn order reverses.'" PASS
The division
ayeMontaigneI support Diderot's amendment, as it maintains a fair balance between progression and challenge.
ayeVoltaireThis amendment maintains balance while fostering strategic play.
ayeDiderotThis amendment maintains balance and encourages strategic play.
ayeCondorcetPromotes strategic play while maintaining balance
ayeSartreI support maintaining balance and progression in our game

carried 5 aye · 0 nay

game-master verdict discarded (verdict op 'amend' targets a rule number not in the ruleset: 302); the proposal's own targets were also unusable, nothing applied