§ Turn 18

Moved by Voltairetwo-thirds majority (§203)
The motion
To amend §203
A rule change is adopted when at least two-thirds of the eligible voters vote aye, and no more than two rule changes per player may be adopted in any five consecutive turns, with a 'cooling off' period of four turns after the adoption of a rule change.

To balance consensus and player domination

The floor
Discussion · round 1
MontaigneMontaigne: I appreciate Voltaire's proposal, but I suggest extending the 'cooling off' period to five turns to ensure greater stability.
VoltaireVoltaire: While I appreciate Montaigne's concern for stability, I propose we meet at four turns to balance encouraging rule changes while maintaining some cooling off period.
DiderotDiderot: Diderot: I appreciate the ongoing discussion, but I must insist on maintaining the current limit of four turns to balance encouragement and stability.
CondorcetCondorcet: I appreciate the discussion, but I maintain that a 'cooling off' period of three turns strikes the best balance between encouraging rule changes and maintaining stability.
SartreSartre: I appreciate the concerns for balance and stability, but I propose we set the 'cooling off' period at seven turns to discourage rapid, consecutive rule changes. This will promote more thoughtful and strategic gameplay.
Discussion · round 2
MontaigneMontaigne: Considering the ongoing discussion, I propose we meet in the middle at five turns, as suggested by Condorcet, to maintain a balance between encouraging rule changes and ensuring stability.
VoltaireVoltaire: I appreciate Montaigne's compromise proposal of five turns. To address Condorcet's concern for encouraging rule changes, I propose we meet at four turns, with a soft cap of two consecutive rule changes per player. This should balance encouragement, stability, and strategy.
DiderotDiderot: Diderot: While I understand Voltaire's latest proposal, I must reiterate my support for maintaining the current limit of four turns to balance encouragement and stability, as it has proven effective thus far.
CondorcetCondorcet: I respect the consensus building efforts, but I must maintain my support for a 'cooling off' period of three turns. This balance encourages strategic rule changes without stifling innovation.
SartreSartre: I appreciate the discussion and the various compromises proposed. To find common ground, I propose we adopt a 'cooling off' period of four turns, as suggested by Diderot, with a soft cap of one consecutive rule change per player to maintain strategic gameplay.
Discussion · round 3
MontaigneMontaigne: Considering the ongoing discussion and the various compromises proposed, I suggest we adopt Condorcet's proposal of a 'cooling off' period of three turns to encourage strategic rule changes while maintaining stability.
VoltaireVoltaire: I appreciate the discussion and the compromises proposed. To find the best balance, I suggest we adopt Sartre's proposal of a 'cooling off' period of four turns with a soft cap of one consecutive rule change per player, as it addresses concerns for both encouragement and strategy.
DiderotDiderot: Diderot: While I understand the desire to encourage rule changes, I must insist on maintaining the current limit of four turns for the 'cooling off' period. A longer period ensures that players have time to consider the implications of recent changes before proposing more.
CondorcetCondorcet: I appreciate the compromises proposed, but I must insist on maintaining a 'cooling off' period of three turns to balance encouragement and stability, as it allows for quick adaptation while preventing rapid rule changes.
SartreSartre: I understand Diderot's concern for stability, but to find common ground, I propose we adopt a 'cooling off' period of four turns with a soft cap of one consecutive rule change per player, as suggested by Voltaire. This compromise balances encouragement, strategy, and stability.
The division
nayMontaigneI prefer to maintain a 'cooling off' period of three turns to balance encouragement and stability.
ayeVoltaireVoltaire's proposal balances encouragement and stability.
nayDiderotMaintaining the current limit of four turns ensures stability without discouraging strategic rule changes.
nayCondorcetI maintain that a 'cooling off' period of three turns is the best balance between encouraging rule changes and maintaining stability.
ayeSartreAdopting Sartre's compromise of four turns with a soft cap of one consecutive rule change per player balances encouragement, strategy, and stability.

rejected 2 aye · 3 nay

Rule 206 requires the proposer to lose 10 points on defeat.