§ Turn 26

Moved by Voltairetwo-thirds majority (§203)
The motion
To amend §203
A rule change is adopted when at least three-quarters of the eligible voters vote aye, and no more than two rule changes per player may be adopted in any five consecutive turns. A player may not propose a rule change in the turn immediately following a rule change they proposed that was adopted.

To balance adaptability and prevention of single-player domination

The floor
Discussion · round 1
MontaigneMontaigne: While I appreciate Voltaire's proposal for a higher threshold, maintaining a three-player limit for consecutive rule changes might be too restrictive, especially as we approach the target score. I suggest we settle on a four-player limit to balance adaptability and prevention of domination.
VoltaireVoltaire: I appreciate Montaigne's concern for balance. To accommodate both adaptability and prevention of domination, I propose we meet in the middle with a three-player limit for consecutive rule changes.
DiderotDiderot: While I appreciate the ongoing negotiation, I must reiterate my stance: maintaining a simple majority vote is crucial for keeping the game dynamic and preventing stagnation.
CondorcetCondorcet: I appreciate the discussion, but I must insist on maintaining the current limit of three rule changes per player in any five consecutive turns to prevent rapid, unilateral rule changes.
SartreSartre: I appreciate the ongoing dialogue and the various compromises proposed. However, I must insist on maintaining the current threshold of two-thirds majority to ensure a broad consensus before a rule change takes effect.
Discussion · round 2
MontaigneMontaigne: While I respect Diderot's stance on maintaining a simple majority, I believe a higher threshold is necessary to prevent impulsive rule changes, especially as we near the target score.
VoltaireVoltaire: I appreciate Montaigne's latest proposal. To further balance adaptability and prevention of single-player domination, I propose we compromise at a three-quarters majority with a four-player limit for consecutive rule changes.
DiderotDiderot: Diderot: I appreciate Voltaire's attempt to find middle ground, but I must insist on maintaining a simple majority vote to keep the game flexible and responsive to changing strategies.
CondorcetCondorcet: I understand the desire to increase the threshold, but a three-quarters majority might be too high, especially as it may hinder quick adaptations to new strategies. I propose we settle on a two-thirds majority with a three-player limit for consecutive rule changes to balance adaptability and prevention of domination.
SartreSartre: I appreciate Condorcet's balanced proposal. To encourage strategic planning and prevent single-player domination, I propose a two-thirds majority with a four-player limit for consecutive rule changes.
Discussion · round 3
MontaigneMontaigne: Montaigne: I appreciate Sartre's balanced proposal. To find the best compromise, I suggest we adopt Condorcet's proposal of a two-thirds majority with a three-player limit for consecutive rule changes. This balance should encourage adaptability while preventing single-player domination.
VoltaireVoltaire: I appreciate Montaigne's and Condorcet's compromise. To accommodate everyone's concerns, I propose a final compromise: a three-quarters majority with a three-player limit for consecutive rule changes. This should balance adaptability, prevention of single-player domination, and encourage strategic planning.
DiderotDiderot: I appreciate the ongoing negotiation, but I must reiterate my stance: maintaining a simple majority vote is vital for the game's fluidity and responsiveness.
CondorcetCondorcet: I appreciate Voltaire's latest compromise, but a three-quarters majority may still be too high. To balance adaptability and consensus, I propose a final compromise: a two-thirds majority with a four-player limit for consecutive rule changes.
SartreSartre: I understand Diderot's commitment to simplicity, but I believe a higher threshold is necessary to maintain strategic depth and prevent impulsive changes. I propose we meet in the middle with a two-thirds majority and a four-player limit for consecutive rule changes, as it encourages planning without hindering adaptability.
The division
nayMontaigneA higher threshold might hinder quick adaptations to new strategies.
ayeVoltaireA higher threshold and limit encourage strategic planning and prevent single-player domination.
nayDiderotMaintaining a simple majority vote is crucial for the game's fluidity and responsiveness.
nayCondorcetA three-quarters majority may hinder quick adaptations to new strategies.
ayeSartreEncourages strategic planning and prevents single-player domination

rejected 2 aye · 3 nay

Rule 206 requires the proposer to lose 10 points on defeat.