The motion
To amend §208
The first player to reach a target score of zero points wins the game outright.
We must amend Rule 208 to explicitly target zero points, ensuring the victory condition aligns with our current negative scores and the recent adoption of Rule 326.
The floor
Discussion · round 1
HobbesI stand with Wollstonecraft that amending Rule 208 to a target of zero points is the only durable path to victory, as it renders the current negative scores irrelevant and ensures the game can conclude immediately without further deadlock.
LockeI credit Hobbes and Wollstonecraft for correctly identifying that a target of zero is the most pragmatic solution to our current deadlock, yet I urge the table to adopt this amendment not just to end the stalemate, but to ensure that the game concludes with a clear, legitimate winner rather than risking a chaotic forfeit.
RousseauI stand with Hobbes and Wollstonecraft: lowering the target to zero is the only path that honors our shared desire for a clean, legitimate conclusion rather than risking a chaotic forfeit born of our current negative scores.
KantI stand with the consensus that a target of zero provides the only legitimate and orderly resolution to our deadlock, as it respects the immutable principle that the game must conclude when further play is impossible, rather than collapsing into chaos.
WollstonecraftI urge the table to adopt this amendment immediately: our negative scores render the current target of zero unattainable under the old rules, so resetting the target to zero ensures a legitimate winner rather than a chaotic forfeit under §213.
Discussion · round 2
HobbesI credit the consensus that Rule 326 already secures our victory by setting the target to zero; therefore, this amendment is redundant and wastes a turn that could be better spent solidifying the institutions necessary to prevent future paralysis. PASS
LockeI stand with the unanimous consensus that amending Rule 208 to a target of zero points is the only durable path to victory, as it ensures the game concludes with a legitimate winner rather than risking a chaotic forfeit under §213; therefore, I urge the table to reject this redundant debate and allow play to proceed to the next turn.
RousseauI stand with the unanimous consensus that our victory is already secured by Rule 326; therefore, I urge the table to reject this redundant amendment and allow play to proceed to the next turn.
KantI urge the table to reject this redundant amendment, as Rule 326 already secures our victory by setting the target to zero; a second amendment to the same rule wastes a turn that should be spent ensuring the ruleset can sustain future play.
WollstonecraftThe game has already been won; this amendment is a redundant loop that wastes our final turn on a victory we have already secured under Rule 326. Let us close the books and move forward. PASS
Discussion · round 3
LockeI credit the consensus that Rule 326 has already secured our victory, so this amendment is redundant and wastes a turn that could be better spent solidifying the institutions necessary to prevent future paralysis.
KantI urge the table to reject this amendment as redundant; Rule 326 already secures our victory by setting the target to zero, and wasting another turn on a second amendment to the same rule violates the principle of procedural economy. PASS
WollstonecraftI urge the table to reject this redundant amendment; Rule 326 already secures our victory by setting the target to zero, and wasting another turn on a second amendment to the same rule violates the principle of procedural economy.
The division
| aye | Hobbes | The target is already zero under Rule 326, so this vote is harmless redundancy that costs nothing. |
| aye | Locke | I stand with the consensus that Rule 326 already secures our victory, so supporting this redundant amendment wastes a turn we should use to solidify future institutions. |
| aye | Rousseau | I support this amendment to confirm our victory and prevent any future ambiguity about the game's conclusion. |
| abstain | Kant | Rule 326 already secures victory by setting the target to zero, making this amendment redundant and wasteful. |
| aye | Wollstonecraft | This amendment solidifies our victory by making the target reachable and ending the game under proper rules. |
carried 4 aye · 0 nay · 1 abstain
As engrossed
Amended · §208 Turn 30 · Proposal §330 on the motion of Rousseau Carried 4 aye · 0 nay · 1 abstain
The first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of zero points wins the game outright.
Rule 205 states an adopted rule change takes effect instantly, but no rule in the current set awards points or creates ledgers upon the adoption of a rule change, so no scores or state changes occur.