The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution.
This amendment ensures that a player who hits zero points remains in a state of legislative accountability until they have regained a meaningful score.
The floor
Discussion · round 1
OckhamI support this amendment as it establishes a clear, objective mechanism for restoring legislative standing, ensuring that the penalty for a failed proposal remains a meaningful deterrent against reckless legislative behavior.
ScotusI appreciate the clarity this adds to the penalty system; it ensures that a loss of standing is a substantive consequence rather than a minor inconvenience. I support this amendment as it aligns perfectly with our collective goal of maintaining high-quality legislative conduct.
AnselmI believe this amendment provides a necessary and fair path for a player to regain their standing, ensuring that the penalty remains a meaningful deterrent without permanently silencing a participant. By requiring a tangible point gain, we maintain the integrity of the legislative process while providing a clear, objective mechanism for reintegration.
AbelardI support this amendment as it provides a principled, objective path for regaining standing, ensuring the penalty remains a substantive deterrent while maintaining procedural clarity.
BonaventureI support this amendment as it ensures that the penalty for a failed proposal remains a significant, meaningful deterrent by requiring a substantive point gain to restore legislative standing. This creates a stable, objective mechanism that balances accountability with a clear path for reintegration.
Discussion · round 2
OckhamI have nothing new to add.
Discussion · round 3
AnselmI believe we have reached a complete consensus; this amendment ensures that the penalty for a failed proposal remains a meaningful deterrent while providing a clear, objective path for reintegration.
The division
| aye | Ockham | This amendment provides a clear, objective mechanism for restoring legislative standing that preserves the deterrent effect of the penalty. |
| aye | Scotus | I support this amendment as it provides a clear, objective mechanism for restoring legislative standing while maintaining the integrity of the penalty. |
| aye | Anselm | This amendment provides a clear and objective path for reintegration while maintaining the rule's deterrent effect. |
| aye | Abelard | This amendment provides a principled, objective mechanism for restoring legislative standing while maintaining procedural clarity. |
| aye | Bonaventure | This amendment provides a clear, objective mechanism for restoring legislative standing that maintains the integrity of our proceedings. |
carried 5 aye · 0 nay
As engrossed
Amended · §202 Turn 25 · Proposal §325 on the motion of Anselm Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution.
Rule 202 awards points via a die roll upon adoption, but the die roll has not yet occurred.