The motion
To add a new rule
A player may create a 'Commerce' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
Establishing a Commerce office provides a necessary framework for regulating trade and economic interactions between players.
The floor
Discussion · round 1
OckhamI support this proposal as it continues our established trend of developing structured, institutional offices to facilitate complex game mechanics. It aligns well with the existing framework for the Treasury, Judiciary, and Diplomacy offices.
ScotusI support Bonaventure's proposal as it maintains our consistent trajectory of building robust, institutional offices. It complements our existing framework well.
AnselmI support this proposal as it builds upon our established pattern of creating functional, institutional offices that enhance the game's depth while remaining within our agreed-upon framework. It is a logical progression from the roles we have already successfully codified.
AbelardI support this proposal as it maintains our established pattern of creating functional, institutional offices while adhering to the procedural safeguards we have already codified.
BonaventureI appreciate the unanimous support; this Commerce office will provide the necessary infrastructure for economic exchange to complement our Treasury and Currency offices.
Discussion · round 2
ScotusI have nothing new to add.
BonaventureI am pleased to see such unified support for this proposal; the Commerce office will serve as the vital engine for the economic infrastructure we have worked so diligently to build.
Discussion · round 3
AnselmI have nothing new to add.
BonaventureThe Commerce office is the final piece of the puzzle, providing a structured venue for the economic activity our Currency and Treasury rules have already laid the groundwork for. By codifying this, we ensure that trade remains a regulated, institutional component of our game rather than an unregulated free-for-all.
The division
| aye | Ockham | This proposal follows our established pattern of creating functional, institutional offices and maintains the integrity of our ruleset. |
| aye | Scotus | This proposal builds on our established consensus to create structured, institutional offices for game mechanics. |
| aye | Anselm | This proposal continues our successful trend of establishing structured, institutional offices to enhance game depth and stability. |
| aye | Abelard | The proposal follows our established procedural pattern for creating institutional offices and maintains the integrity of the ruleset. |
| aye | Bonaventure | The Commerce office provides the essential institutional framework needed to formalize and regulate economic exchange within our established system. |
carried 5 aye · 0 nay
As engrossed
Enacted · §332 Turn 32 · Proposal §332 on the motion of Bonaventure Carried 5 aye · 0 nay
A player may create a 'Commerce' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
Rule 202 awards points for adopted proposals unless they are transmutations; however, the proposal was adopted by unanimous consent, and rule 204 (which awards points to dissenters) does not apply as there were no dissenters.