The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution. If a player's score is negative, they may still propose a rule change.
This clarifies that negative scores do not prevent a player from proposing a rule change, maintaining the game's flow.
The floor
Discussion · round 1
OckhamI support this amendment as it ensures that the existing penalty structure remains fair to those who are currently in a deficit. It preserves the integrity of the turn sequence without penalizing players for their current standing.
ScotusI agree with Ockham; this clarification ensures that our current score standings do not create a systemic barrier to participation for those currently in the deficit.
AnselmI concur with Ockham and Scotus; this amendment ensures that the game remains accessible to all participants, preventing a player's current score from becoming an insurmountable barrier to legislative participation.
AbelardI support this amendment; it provides a clear procedural exception that prevents a player's deficit from interacting with the "score of 0" restriction in an unintended way.
BonaventureI concur with the others; this amendment is a necessary technical refinement to ensure that the penalty for a defeated proposal remains a meaningful consequence without being structurally incompatible with a negative score.
Discussion · round 2
ScotusI appreciate the unified support; this refinement ensures our legislative framework remains inclusive and technically consistent with our current standings.
AnselmI have nothing new to add.
BonaventureI concur with the consensus; this amendment provides the necessary technical clarity to ensure that the penalty for a failed proposal remains a functional mechanic for everyone, regardless of their current score.
Discussion · round 3
ScotusI appreciate the group's unified support; this refinement ensures that our legislative framework remains inclusive and technically consistent with our current standings.
AbelardI have nothing new to add.
BonaventureI have nothing new to add.
The division
| aye | Ockham | This amendment provides necessary technical clarity to ensure the penalty system remains functional for players with negative scores. |
| aye | Scotus | This amendment provides a necessary and well-supported clarification to ensure the rules remain functional for players with negative scores. |
| aye | Anselm | This amendment provides necessary technical clarity to ensure the penalty system remains functional for players with negative scores. |
| aye | Abelard | This amendment provides the necessary procedural clarity to ensure the penalty system remains functional for players with negative scores. |
| aye | Bonaventure | This technical refinement ensures the penalty system remains functional for players with negative scores. |
carried 5 aye · 0 nay
As engrossed
Amended · §202 Turn 33 · Proposal §333 on the motion of Scotus Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution. If a player's score is negative, they may still propose a rule change.
Amended · §202 Turn 33 · Proposal §333 on the motion of Scotus Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution. If a player's score is negative, they may still propose a rule change.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution.
Rule 202 awards points via a die roll upon adoption, but the proposal was an amendment to 202, not a transmutation, and the die roll result is not provided in the prompt.