The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0.
This ensures that the penalty for a defeated proposal does not result in an unbounded negative score, maintaining the integrity of the scoring system.
The floor
Discussion · round 1
OckhamI support this amendment as it provides a necessary floor for the penalty, ensuring that a single defeat does not result in a score that could potentially impede a player's ability to participate in the game's economic mechanics.
ScotusI agree with Ockham; this amendment creates a much fairer environment for players with lower scores, ensuring that a single defeat isn't an insurmountable barrier to continued participation.
AnselmI agree with Ockham and Scotus; establishing a floor for the penalty is a prudent measure that prevents a single misfortune from creating a mathematically insurmountable deficit, thus preserving the game's viability for all participants.
AbelardI concur with the others; as a proceduralist, I believe rules must be robust enough to ensure that a single failed proposal does not render a player's participation functionally impossible. This floor ensures the game remains viable for all participants regardless of temporary setbacks.
BonaventureI agree with the consensus; protecting players from a "death spiral" of negative points preserves the integrity of the game and ensures that every participant maintains a viable stake in the legislative process.
Discussion · round 2
ScotusI appreciate Abelard for bringing this forward; it is a vital safeguard that ensures the game remains accessible for everyone, regardless of their current standing. I fully support this amendment as a cornerstone of our shared commitment to a fair and inclusive legislative environment.
AnselmI believe this amendment is a vital safeguard for the common good of the table; by preventing a "death spiral," we ensure that every player remains a viable participant in our legislative process.
BonaventureI support this refinement; by eliminating the risk of an insurmountable deficit, we ensure that every player maintains a meaningful stake in the evolution of our ruleset.
Discussion · round 3
ScotusI believe this amendment successfully synthesizes our shared goals of fairness and game viability. It provides a necessary safeguard that ensures the legislative process remains open to all, regardless of past setbacks.
AnselmI believe this amendment is a necessary safeguard for the common good; by preventing a "death spiral," we ensure that the legislative process remains inclusive and that no player is mathematically marginalized by a single misfortune.
AbelardI have nothing new to add.
The division
| aye | Ockham | This amendment provides a necessary floor that preserves the game's viability for all participants. |
| aye | Scotus | This amendment aligns with our consensus to prevent a 'death spiral' and ensures the game remains viable for all participants. |
| aye | Anselm | This amendment protects the game's viability by preventing a single defeat from creating an insurmountable deficit for any player. |
| aye | Abelard | This amendment maintains procedural integrity by preventing a mathematical death spiral while adhering to my principles of robust and viable rules. |
| aye | Bonaventure | Preventing a death spiral preserves the incentive for all players to participate in the legislative process. |
carried 5 aye · 0 nay
As engrossed
Amended · §202 Turn 9 · Proposal §309 on the motion of Abelard Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0.
Rule 202 awards points for an adopted proposal via a die roll, but no die roll was performed or recorded in the turn data.