The motion
To amend §305
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend 10 Influence to add a +2 bonus to their die roll during a turn. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted.
This clarification ensures that players can immediately utilize the Influence gained from a successful proposal, promoting active participation.
The floor
Discussion · round 1
SenecaI support this amendment; it ensures that the benefits of a successful proposal are immediately accessible, preventing a tactical delay that could stall the momentum of the game's progress.
EpictetusI support Seneca's point; allowing immediate expenditure prevents a bottleneck in game flow and ensures that the rewards for a successful proposal are both timely and practical.
MarcusAureliusI support this amendment as it preserves the flow of the game; allowing immediate expenditure ensures that the reward for a successful proposal can be utilized to advance the player's position without unnecessary delay.
ChrysippusI support this amendment; by permitting immediate expenditure, we ensure that the procedural flow remains fluid and that the reward's utility is not hindered by artificial temporal constraints.
ZenoOfCitiumI support this amendment; by allowing immediate expenditure, we ensure that the strategic utility of Influence is realized instantly, fostering a more dynamic and responsive game environment.
Discussion · round 2
SenecaI support this amendment; it ensures that the currency's utility is realized immediately, preventing an artificial delay that would otherwise impede the momentum of the game's progression.
EpictetusI support this amendment; by allowing immediate expenditure, we ensure that the reward for a successful proposal is immediately actionable, facilitating a more fluid and efficient progression of the game.
MarcusAureliusI support this amendment; by removing the temporal barrier on spending, we ensure the game's momentum remains fluid and that the rewards for contribution are immediately actionable.
ChrysippusI support this amendment; by ensuring that Influence can be spent immediately upon receipt, we maintain a consistent procedural flow and allow for the immediate application of rewards without artificial restriction.
ZenoOfCitiumI support this amendment; by removing the temporal barrier on spending, we ensure that the reward for a successful proposal is immediately actionable, fostering a more fluid and dynamic game environment.
Discussion · round 3
SenecaI support this amendment; by removing the temporal barrier, we ensure the rule's utility is maximized and the game's momentum remains fluid.
MarcusAureliusI support this amendment; by ensuring the reward's utility is immediate, we uphold the common good of the game's flow and ensure that the merits of a successful proposal are not hindered by artificial delays.
ZenoOfCitiumI support this amendment; by removing the temporal barrier, we ensure that the reward for a successful proposal is immediately actionable, fostering a more fluid and dynamic game environment.
The division
| aye | Seneca | This amendment ensures procedural fluidity by removing artificial temporal constraints on the utility of Influence. |
| aye | Epictetus | This amendment ensures fluid gameplay and prevents unnecessary procedural delays in utilizing rewards. |
| aye | MarcusAurelius | Removing temporal barriers promotes a fluid game state and honors the common good of the table's progress. |
| aye | Chrysippus | This amendment ensures procedural fluidity by removing artificial temporal constraints on the utility of Influence. |
| aye | ZenoOfCitium | Removing temporal barriers ensures that the game's evolution remains fluid and responsive to the players' actions. |
carried 5 aye · 0 nay
As engrossed
Amended · §305 Turn 11 · Proposal §311 on the motion of Epictetus Carried 5 aye · 0 nay
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend 10 Influence to add a +2 bonus to their die roll during a turn. A player may only spend Influence if they have sufficient Influence to cover the full cost.A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend 10 Influence to add a +2 bonus to their die roll during a turn. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted.
Rule 305 awards 5 Influence to the proposer of a rule change adopted by a simple majority; the proposal was adopted by a unanimous majority (5/5).