The motion
To amend §305
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend 10 Influence to add a +2 bonus to their die roll during a turn. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text.
The current text of rule 305 already incorporates the previous refinements regarding the cap and point clarity.
The division
| aye | Seneca | The proposed text is identical to the current rule 305, maintaining the established stability of the currency. |
| abstain | Epictetus | The proposal's text is identical to the current rule, providing no functional change. |
| aye | MarcusAurelius | The proposal maintains the established text and preserves the integrity of the common good. |
| aye | Chrysippus | The proposal is identical to the current rule text, maintaining the established procedural clarity. |
| aye | ZenoOfCitium | The amendment maintains the status quo of the rule's text, ensuring consistency in the application of Influence. |
carried 4 aye · 0 nay · 1 abstain
As engrossed
Amended · §305 Turn 18 · Proposal §318 on the motion of Epictetus Carried 4 aye · 0 nay · 1 abstain
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend 10 Influence to add a +2 bonus to their die roll during a turn. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text.
The proposal was adopted by a simple majority, but no rule in the current ruleset provides a point or Influence award for the proposer or dissenters in this specific instance.