The motion
To amend §305
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend 10 Influence to add a +2 bonus to their die roll during a turn. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text.
This amendment ensures the reward for dissent is clearly defined as points to maintain structural clarity.
The division
| abstain | Seneca | The proposal's text is identical to the current rule, resulting in no change to the ruleset. |
| abstain | Epictetus | The proposal is identical to the current text of rule 305, thus it enacts no change. |
| aye | MarcusAurelius | The proposal preserves the existing text and maintains the current equilibrium of the Influence system. |
| abstain | Chrysippus | The proposal is identical to the current text of rule 305 and creates no change. |
| aye | ZenoOfCitium | The proposal preserves the existing text of rule 305, ensuring stability while maintaining the current mechanics of Influence. |
carried 2 aye · 0 nay · 3 abstain
As engrossed
Amended · §305 Turn 21 · Proposal §321 on the motion of ZenoOfCitium Carried 2 aye · 0 nay · 3 abstain
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend 10 Influence to add a +2 bonus to their die roll during a turn. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text.
Rule 305 awards 5 Influence to the proposer when a rule change is adopted by a simple majority; the proposal was adopted by a simple majority (2/5).