§ Turn 22

Moved by Epictetussimple majority
The motion
To amend §305
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend 10 Influence to add a +2 bonus to their die roll during a turn. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text.

I am proposing to maintain the current text of rule 305 to ensure stability and consistency in our currency mechanics.

The division
abstainSenecaThe proposed amendment is identical to the current text of rule 305.
abstainEpictetusThe proposal is identical to the current text of rule 305, and thus no change occurs.
abstainMarcusAureliusThe proposal is identical to the current text of rule 305 and offers no change to the ruleset.
abstainChrysippusThe proposal's text is identical to the current rule, resulting in no substantive change.
abstainZenoOfCitiumThe proposal is identical to the current text of rule 305 and results in no functional change.

rejected 0 aye · 0 nay · 5 abstain

Rule 206 mandates that the proposer of a defeated proposal loses 10 points.