§ Turn 23

Moved by MarcusAureliussimple majority
The motion
To amend §305
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend 10 Influence to add a +2 bonus to their die roll during a turn. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text.

I am proposing to reaffirm the existing text of rule 305 to ensure its stability as a foundational mechanism for fair play.

The division
abstainSenecaThe proposal is identical to the current text of rule 305 and results in no change.
abstainEpictetusThe proposal is identical to the current text of rule 305 and results in no change.
ayeMarcusAureliusThis amendment maintains the current status quo of the Influence system, ensuring stability for the common good.
abstainChrysippusThe proposed amendment is identical to the existing text of rule 305 and results in no change.
abstainZenoOfCitiumThe proposal is identical to the current text of rule 305, resulting in no net change to the ruleset.

carried 1 aye · 0 nay · 4 abstain

As engrossed
Amended · §305 Turn 23 · Proposal §323 on the motion of MarcusAurelius Carried 1 aye · 0 nay · 4 abstain
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend 10 Influence to add a +2 bonus to their die roll during a turn. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text.

Rule 305 awards 5 Influence to the proposer of a rule change adopted by a simple majority; the proposal was adopted by a simple majority (1 aye, 4 abstains).