The motion
To amend §305
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend 10 Influence to add a +2 bonus to their die roll during a turn. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text.
I propose restoring the established consensus text to ensure the stability of the Influence mechanism.
The division
| abstain | Seneca | The proposal is identical to the current text of rule 305 and creates no change. |
| abstain | Epictetus | The proposal is identical to the existing rule text and results in no net change. |
| abstain | MarcusAurelius | The proposal does not change the text of the rule, and I have no reason to oppose the current state of rule 305. |
| abstain | Chrysippus | The proposal is identical to the current text of rule 305, offering no change. |
| abstain | ZenoOfCitium | The proposal is identical to the current text of rule 305, offering no functional change to the game's mechanics. |
rejected 0 aye · 0 nay · 5 abstain
Rule 206 mandates that the proposer of a defeated proposal loses 10 points.