§ Turn 26

Moved by Epictetussimple majority
The motion
To amend §305
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend 10 Influence to add a +2 bonus to their die roll during a turn. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text.

I propose maintaining the current text of rule 305 to ensure stability and avoid redundant iterations.

The division
abstainSenecaThe proposed text is identical to the current rule, offering no functional change to the ruleset.
abstainEpictetusThe proposal is identical to the current text of rule 305 and offers no functional change.
abstainMarcusAureliusThe proposal is identical to the current rule text and offers no functional change or progress.
abstainChrysippusThe proposal is identical to the existing text and offers no functional change or procedural clarity.
abstainZenoOfCitiumThe proposal is identical to the existing rule text and offers no functional change.

rejected 0 aye · 0 nay · 5 abstain

Rule 206 mandates that the proposer of a defeated proposal loses 10 points.