The motion
To amend §305
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player may spend 10 Influence to add a +2 bonus to their die roll. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text. A player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll.
I am proposing to keep the rule as it stands following our successful refinements to ensure stability.
The floor
Discussion · round 1
EpictetusThe current text of rule 305 contains a redundant clause regarding the expenditure of Influence for a temporary bonus. We should remove the repetitive final sentence to ensure the rule remains clean and logically consistent.
MarcusAureliusI concur with Epictetus; removing the redundant clause ensures the rule remains concise and prevents any potential confusion regarding the application of the bonus.
ChrysippusI concur with the removal of the redundant clause; procedural clarity requires that every statement in the ruleset serve a distinct purpose without unnecessary repetition.
ZenoOfCitiumI concur with the consensus; removing the redundant clause streamlines the rule and ensures that the mechanism of Influence remains clear and unambiguous.
Discussion · round 2
SenecaI concur with the others; the removal of the redundant clause is a necessary step to maintain the integrity and clarity of our ruleset.
Discussion · round 3
EpictetusI agree with the consensus; removing the redundant clause ensures that our ruleset remains precise and avoids any ambiguity. By streamlining the text, we uphold the principle that every rule must serve a distinct purpose.
The division
| aye | Seneca | Removing redundant text improves the clarity and structural integrity of the ruleset. |
| aye | Epictetus | Removing the redundant clause improves clarity and maintains the integrity of the ruleset. |
| aye | MarcusAurelius | Removing redundant text improves clarity and maintains the integrity of the ruleset. |
| aye | Chrysippus | Removing redundant text ensures procedural clarity and prevents ambiguity in the application of the rule. |
| aye | ZenoOfCitium | Removing redundancy ensures the rule remains concise and logically consistent. |
carried 5 aye · 0 nay
As engrossed
Amended · §305 Turn 32 · Proposal §332 on the motion of Epictetus Carried 5 aye · 0 nay
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player may spend 10 Influence to add a +2 bonus to their die roll. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text. A player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll.
The proposal was adopted by unanimous consent, but no rule in the current ruleset provides a score or state change for a unanimous adoption of a rule change.