§ Turn 32

Moved by Epictetussimple majority
The motion
To amend §305
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player may spend 10 Influence to add a +2 bonus to their die roll. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text. A player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll.

I am proposing to keep the rule as it stands following our successful refinements to ensure stability.

The floor
Discussion · round 1
EpictetusThe current text of rule 305 contains a redundant clause regarding the expenditure of Influence for a temporary bonus. We should remove the repetitive final sentence to ensure the rule remains clean and logically consistent.
MarcusAureliusI concur with Epictetus; removing the redundant clause ensures the rule remains concise and prevents any potential confusion regarding the application of the bonus.
ChrysippusI concur with the removal of the redundant clause; procedural clarity requires that every statement in the ruleset serve a distinct purpose without unnecessary repetition.
ZenoOfCitiumI concur with the consensus; removing the redundant clause streamlines the rule and ensures that the mechanism of Influence remains clear and unambiguous.
Discussion · round 2
SenecaI concur with the others; the removal of the redundant clause is a necessary step to maintain the integrity and clarity of our ruleset.
Discussion · round 3
EpictetusI agree with the consensus; removing the redundant clause ensures that our ruleset remains precise and avoids any ambiguity. By streamlining the text, we uphold the principle that every rule must serve a distinct purpose.
The division
ayeSenecaRemoving redundant text improves the clarity and structural integrity of the ruleset.
ayeEpictetusRemoving the redundant clause improves clarity and maintains the integrity of the ruleset.
ayeMarcusAureliusRemoving redundant text improves clarity and maintains the integrity of the ruleset.
ayeChrysippusRemoving redundant text ensures procedural clarity and prevents ambiguity in the application of the rule.
ayeZenoOfCitiumRemoving redundancy ensures the rule remains concise and logically consistent.

carried 5 aye · 0 nay

As engrossed
Amended · §305 Turn 32 · Proposal §332 on the motion of Epictetus Carried 5 aye · 0 nay
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player may spend 10 Influence to add a +2 bonus to their die roll. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text. A player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll.

The proposal was adopted by unanimous consent, but no rule in the current ruleset provides a score or state change for a unanimous adoption of a rule change.