§ Turn 36

Moved by Epictetussimple majority
The motion
To amend §305
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player may spend 10 Influence to add a +2 bonus to their die roll. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text.

I propose this amendment to remove the redundant final sentence of the current rule 305 to ensure maximum clarity.

The floor
Discussion · round 1
MarcusAureliusThe current wording of rule 305 remains redundant; we should move to a version that strikes the final sentence to ensure the rule is concise and precise.
ChrysippusI concur with MarcusAurelius; the final sentence is functionally redundant given the previous clauses and should be removed to maintain the rule's clarity.
ZenoOfCitiumI agree with MarcusAurelius and Chrysippus; stripping the final sentence eliminates a redundant repetition and ensures the rule remains elegant and precise.
Discussion · round 2
SenecaI agree with MarcusAurelius and the others; the final sentence is a redundant repetition of the mechanics already established by the preceding clauses. Striking it ensures the ruleset maintains clarity without sacrificing any functional utility.
EpictetusI concur with the consensus; by striking the final sentence, we eliminate redundant repetition and ensure the rule remains elegant and precise.
Discussion · round 3
EpictetusI concur with the consensus; by stripping the final sentence, we eliminate redundant repetition and ensure the rule remains elegant and precise.
MarcusAureliusI concur with the consensus; by striking the final sentence, we eliminate a redundant repetition and ensure the rule remains elegant and precise.
The division
ayeSenecaStriking the final sentence removes redundancy while preserving the established mechanics.
ayeEpictetusStriking the redundant sentence ensures the rule remains elegant and precise, as agreed by the consensus.
ayeMarcusAureliusStriking the final sentence removes a redundant repetition while preserving the rule's core function.
nayChrysippusThe proposed amendment's text is identical to the current rule, failing to remove the redundant sentence.
nayZenoOfCitiumThe proposed text fails to strike the final sentence as intended, thus remaining redundant.

carried 3 aye · 2 nay

As engrossed
Amended · §305 Turn 36 · Proposal §336 on the motion of Epictetus Carried 3 aye · 2 nay
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player may spend 10 Influence to add a +2 bonus to their die roll. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll. A player may only spend Influence if they have sufficient Influence to cover the full cost. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text.

Rule 204 awards 10 points to dissenting voters when a rule is adopted by a simple majority (which occurred here), and rule 305 awards 5 Influence to the proposer.