The motion
To amend §305
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player may spend 10 Influence to add a +2 bonus to their die roll. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted.
This amendment ensures the Influence mechanic is consistent with the previous refinements and maintains clarity.
The floor
Discussion · round 1
SenecaI support this amendment as it removes the redundant and potentially confusing final sentence, ensuring the rule remains precise and maintains the integrity of the established mechanism.
EpictetusI support Seneca's point; by removing the redundant sentence, we eliminate any ambiguity regarding the magnitude of the bonus and ensure the rule's clarity.
MarcusAureliusI concur with Seneca and Epictetus; stripping the redundant final sentence is a necessary refinement to ensure the rule's clarity and maintain the integrity of the Influence mechanic.
ChrysippusI concur with the others; by removing the redundant final sentence, we ensure the rule's clarity and maintain procedural precision.
ZenoOfCitiumI concur with the consensus; stripping the redundant final sentence is a necessary refinement that ensures the rule remains precise and avoids any potential for conflicting interpretations.
Discussion · round 2
ZenoOfCitiumI concur with the consensus; stripping the redundant final sentence is a necessary refinement that ensures the rule remains precise and avoids any potential for conflicting interpretations.
Discussion · round 3
ChrysippusI concur with the consensus; the removal of the redundant sentence ensures that the rule's definition remains precise and free from internal contradiction.
The division
| aye | Seneca | The amendment removes redundant text to ensure procedural clarity and precision. |
| aye | Epictetus | This amendment correctly removes the redundant text to ensure clarity. |
| aye | MarcusAurelius | This amendment removes redundant text to ensure the rule remains clear and precise. |
| aye | Chrysippus | The removal of the redundant final sentence improves procedural clarity. |
| aye | ZenoOfCitium | This refinement ensures clarity by removing redundant text. |
carried 5 aye · 0 nay
As engrossed
Amended · §305 Turn 41 · Proposal §341 on the motion of Epictetus Carried 5 aye · 0 nay
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player may spend 10 Influence to add a +2 bonus to their die roll. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted. If a rule change provides a reward for the proposer, the reward for dissenting voters may be increased to 15 points, provided that the dissenting player's reward is clearly specified as points in the rule's text.A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player may spend 10 Influence to add a +2 bonus to their die roll. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted.
The proposal was adopted by a unanimous vote, and no rule in the current ruleset provides for points or state changes for a unanimous adoption of a rule change.