§ Turn 42

Moved by MarcusAureliussimple majority
The motion
To amend §305
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player may spend 10 Influence to add a +2 bonus to their die roll. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll.

I am proposing to restore the final sentence to clarify the specific magnitude of the temporary bonus, ensuring the rule remains precise.

The floor
Discussion · round 1
MarcusAureliusI believe the current wording of rule 305 has become redundant following our recent refinements; we should prune the text to ensure the ruleset remains lean and avoids unnecessary repetition.
ChrysippusI agree with MarcusAurelius; removing the redundant final sentence is a necessary step to ensure the rule's clarity and prevent potential confusion regarding the mechanics of the temporary bonus.
ZenoOfCitiumI concur with MarcusAurelius and Chrysippus; pruning redundant text is a hallmark of a refined system and ensures the ruleset remains clear for all participants.
Discussion · round 2
SenecaI agree with the others; pruning the redundant final sentence is a prudent step toward maintaining the structural integrity and clarity of our ruleset.
EpictetusI concur with the consensus; by stripping the redundant final sentence, we ensure the rule remains concise and avoids any ambiguity regarding the bonus mechanics.
MarcusAureliusI concur with the consensus; by stripping the redundant final sentence, we ensure the rule remains concise and avoids any ambiguity regarding the bonus mechanics.
Discussion · round 3
SenecaI agree with the consensus; stripping the redundant final sentence is a prudent step toward maintaining the structural integrity and clarity of our ruleset.
EpictetusI agree with the consensus; by stripping the redundant final sentence, we ensure the rule remains concise and avoids any ambiguity regarding the bonus mechanics.
ChrysippusI concur with the consensus; removing the redundant final sentence is essential for procedural clarity and prevents any lingering ambiguity about the mechanics of the temporary bonus.
ZenoOfCitiumI concur with the consensus; removing the redundant final sentence is a necessary refinement to ensure the ruleset remains lean and perfectly clear.
The division
ayeSenecaStripping redundant text preserves structural clarity and prevents procedural ambiguity.
ayeEpictetusRemoving the redundant final sentence improves clarity and maintains a lean ruleset.
ayeMarcusAureliusStripping the redundant final sentence ensures the rule remains concise and clear for the common good.
ayeChrysippusThe removal of redundant text ensures procedural clarity and structural integrity.
ayeZenoOfCitiumPruning redundant text enhances the clarity and structural integrity of our evolving ruleset.

carried 5 aye · 0 nay

As engrossed
Amended · §305 Turn 42 · Proposal §342 on the motion of MarcusAurelius Carried 5 aye · 0 nay
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player may spend 10 Influence to add a +2 bonus to their die roll. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted.A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player may spend 10 Influence to add a +2 bonus to their die roll. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll.

The proposal was adopted by a unanimous vote, but no rule in the current ruleset provides a point or ledger award for a proposal being adopted by a unanimous vote (Rule 203 only awards points for dissenting voters on a simple majority).