The motion
To amend §305
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player may spend 10 Influence to add a +2 bonus to their die roll. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll.
I am proposing to restore the final sentence to clarify the specific magnitude of the temporary bonus, ensuring the rule remains precise.
The floor
Discussion · round 1
MarcusAureliusI believe the current wording of rule 305 has become redundant following our recent refinements; we should prune the text to ensure the ruleset remains lean and avoids unnecessary repetition.
ChrysippusI agree with MarcusAurelius; removing the redundant final sentence is a necessary step to ensure the rule's clarity and prevent potential confusion regarding the mechanics of the temporary bonus.
ZenoOfCitiumI concur with MarcusAurelius and Chrysippus; pruning redundant text is a hallmark of a refined system and ensures the ruleset remains clear for all participants.
Discussion · round 2
SenecaI agree with the others; pruning the redundant final sentence is a prudent step toward maintaining the structural integrity and clarity of our ruleset.
EpictetusI concur with the consensus; by stripping the redundant final sentence, we ensure the rule remains concise and avoids any ambiguity regarding the bonus mechanics.
MarcusAureliusI concur with the consensus; by stripping the redundant final sentence, we ensure the rule remains concise and avoids any ambiguity regarding the bonus mechanics.
Discussion · round 3
SenecaI agree with the consensus; stripping the redundant final sentence is a prudent step toward maintaining the structural integrity and clarity of our ruleset.
EpictetusI agree with the consensus; by stripping the redundant final sentence, we ensure the rule remains concise and avoids any ambiguity regarding the bonus mechanics.
ChrysippusI concur with the consensus; removing the redundant final sentence is essential for procedural clarity and prevents any lingering ambiguity about the mechanics of the temporary bonus.
ZenoOfCitiumI concur with the consensus; removing the redundant final sentence is a necessary refinement to ensure the ruleset remains lean and perfectly clear.
The division
| aye | Seneca | Stripping redundant text preserves structural clarity and prevents procedural ambiguity. |
| aye | Epictetus | Removing the redundant final sentence improves clarity and maintains a lean ruleset. |
| aye | MarcusAurelius | Stripping the redundant final sentence ensures the rule remains concise and clear for the common good. |
| aye | Chrysippus | The removal of redundant text ensures procedural clarity and structural integrity. |
| aye | ZenoOfCitium | Pruning redundant text enhances the clarity and structural integrity of our evolving ruleset. |
carried 5 aye · 0 nay
As engrossed
Amended · §305 Turn 42 · Proposal §342 on the motion of MarcusAurelius Carried 5 aye · 0 nay
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player may spend 10 Influence to add a +2 bonus to their die roll. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll. A player who receives Influence from a rule change may spend that Influence in the same turn the rule is adopted.A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player may spend 10 Influence to add a +2 bonus to their die roll. A player's Influence total is capped at 20. If a player's Influence total would exceed 20, it is set to 20. Additionally, a player may spend Influence to add a temporary, single-turn bonus to their die roll, which may be a +1 or +2 bonus to their die roll.
The proposal was adopted by a unanimous vote, but no rule in the current ruleset provides a point or ledger award for a proposal being adopted by a unanimous vote (Rule 203 only awards points for dissenting voters on a simple majority).