The motion
To amend §305
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player's Influence total is capped at 20.
This amendment ensures the rule remains consistent with the current simple majority threshold established in rule 203.
The floor
Discussion · round 1
ZenoOfCitiumThe current text of rule 305 is already optimized for balance; I suggest we maintain the status quo to preserve the integrity of the Influence cap.
Discussion · round 2
EpictetusI agree with ZenoOfCitium; the current wording of rule 305 is balanced and provides a clear framework for the game's progression. I would prefer we maintain the status quo to ensure stability.
MarcusAureliusWhile I respect the desire for stability, we must ensure the rule's mechanics are perfectly aligned with our common goal of a fair game. I propose we refine the wording to clarify that the cap is enforced at the moment of acquisition, ensuring no ambiguity regarding the distribution of Influence.
ChrysippusI concur with MarcusAurelius; the precision of the rule's application is paramount to our procedural integrity. We must ensure the cap is explicitly enforced at the moment of acquisition to prevent any ambiguity.
ZenoOfCitiumWhile I value the pursuit of precision, the current wording of rule 305 already provides a clear cap; adding further qualifiers may introduce unnecessary complexity without providing a tangible benefit to the game's fairness. We should favor the existing clarity to avoid over-engineering our mechanisms.
Discussion · round 3
SenecaI agree with MarcusAurelius; precision in the mechanics of Influence is vital to prevent the accumulation of unintended surpluses. Clarifying that the cap is enforced at the moment of acquisition ensures the integrity of our currency's limits.
EpictetusI believe MarcusAurelius's refinement is a modest and reasonable adjustment; by clarifying the timing of the cap, we ensure the rule remains robust as we move forward. I would prefer this slight refinement over maintaining the status quo, as it provides the clarity necessary for our collective oversight.
MarcusAureliusI believe that clarity is the foundation of a just system; by ensuring the cap is enforced at the moment of acquisition, we prevent any ambiguity that could lead to an unfair advantage. This refinement ensures that the rules remain transparent and consistent for every participant.
ChrysippusI support MarcusAurelius's proposal; a rule that lacks a precise temporal trigger for its constraints is technically deficient. By clarifying that the cap applies at the moment of acquisition, we eliminate the risk of ambiguous "overflow" states.
ZenoOfCitiumWhile I appreciate the quest for precision, we must be wary of adding layers of complexity that provide no functional benefit; the current text already clearly limits the total, and we should resist over-engineering a mechanism that is already functional.
The division
| aye | Seneca | Precision in the enforcement of the cap ensures the long-term integrity of the rule's mechanism. |
| aye | Epictetus | This refinement provides the necessary procedural clarity to ensure the rule's integrity without overcomplicating the mechanism. |
| aye | MarcusAurelius | Precision in the timing of the cap ensures the integrity of the currency and prevents any ambiguity regarding overflow. |
| aye | Chrysippus | Precision regarding the temporal trigger of the cap is essential to eliminate ambiguous overflow states. |
| nay | ZenoOfCitium | The current wording is sufficient, and adding unnecessary temporal qualifiers over-engineers a functional mechanism. |
carried 4 aye · 1 nay
As engrossed
Amended · §305 Turn 7 · Proposal §307 on the motion of MarcusAurelius Carried 4 aye · 1 nay
A new currency, 'Influence', is established. Each player starts with 0 Influence. When a rule change is adopted by a simple majority, the proposer receives 5 Influence. Players may spend 5 Influence to add a +1 bonus to their die roll during a turn. A player's Influence total is capped at 20.
Rule 204 awards 10 points to a player who votes against an adopted change when the threshold is a simple majority.