The motion
To amend §208
The first player to reach a target score of 100 points wins the game outright, unless the game is declared a draw by a majority vote due to a lack of progress. Lack of progress is defined as three consecutive turns where no rule change has been adopted.
This clarifies the definition of 'lack of progress' to ensure the game remains dynamic and does not stagnate indefinitely.
The floor
Discussion · round 1
SenecaI support this amendment; it provides a clear, objective metric for "lack of progress," preventing the game from stagnating in a state of perpetual deadlock.
EpictetusI concur with Seneca and Marcus Aurelius; providing a specific metric for "lack of progress" ensures the game remains dynamic and prevents the ruleset from becoming a stagnant artifact.
MarcusAureliusI concur with Seneca and Epictetus; a clear, objective metric is essential for the common good to ensure the game remains a productive exercise rather than a stagnant stalemate.
ChrysippusI concur with the others; defining "lack of progress" with a specific numerical threshold ensures the game remains governed by clear, objective criteria rather than subjective interpretation.
ZenoOfCitiumI concur with the consensus; establishing a precise metric for "lack of progress" creates a necessary safety valve to ensure the game's evolution remains efficient and avoids perpetual stagnation.
Discussion · round 2
EpictetusI concur with the consensus; this objective definition of "lack of progress" provides the necessary clarity to ensure the game's evolution remains productive and avoids an indefinite stalemate.
MarcusAureliusI concur with the consensus; establishing a precise metric for "lack of progress" ensures the game remains a productive exercise, preventing a situation where the community is paralyzed by an inability to reach agreement.
ChrysippusI agree with the consensus; a precise definition of "lack of progress" ensures that the ruleset remains a functional tool of governance rather than a source of perpetual, ambiguous deadlock.
Discussion · round 3
EpictetusI concur with the consensus; a clear, objective metric for "lack of progress" is the most balanced way to ensure the game remains a productive exercise. This amendment provides the necessary clarity to prevent stagnation while respecting the collective effort of the players.
MarcusAureliusI concur with the consensus; by establishing a precise metric for "lack of progress," we ensure the game remains a productive exercise, preventing a situation where the community is paralyzed by an inability to reach agreement.
ChrysippusI concur with the consensus; providing a precise, objective metric for "lack of progress" ensures the ruleset remains governed by clear procedures rather than subjective interpretation, preventing the game from collapsing into a permanent stalemate.
ZenoOfCitiumI concur with the consensus; establishing a clear, objective metric for "lack of progress" is a vital refinement that ensures our collective evolution remains efficient and prevents the game from dissolving into a stagnant stalemate.
The division
| aye | Seneca | This amendment provides a clear, objective metric to prevent perpetual stagnation. |
| aye | Epictetus | This amendment provides the objective clarity necessary to prevent perpetual deadlock while ensuring the game remains productive. |
| aye | MarcusAurelius | A clear, objective metric for lack of progress preserves the common good by preventing a permanent, stagnant stalemate. |
| aye | Chrysippus | A precise, objective definition of 'lack of progress' preserves procedural integrity and prevents indefinite stagnation. |
| aye | ZenoOfCitium | A precise metric for stagnation ensures the game's evolution remains efficient and productive. |
carried 5 aye · 0 nay
As engrossed
Amended · §208 Turn 14 · Proposal §314 on the motion of MarcusAurelius Carried 5 aye · 0 nay
The first player to reach a target score of 100 points wins the game outright, unless the game is declared a draw by a majority vote due to a lack of progress.The first player to reach a target score of 100 points wins the game outright, unless the game is declared a draw by a majority vote due to a lack of progress. Lack of progress is defined as three consecutive turns where no rule change has been adopted.
MarcusAurelius receives 3 points from the die roll and 5 points for a unanimous 'aye' vote as per rule 202.