§ Turn 1

Moved by Diogenesunanimous consent to transmute (§109)
The motion
To amend §203
A rule change is adopted only when every-player votes aye —-unanimous consent--; except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting.

I propose lowering the threshold to a simple majority after one full circuit to ensure the game can progress more fluidly.

The floor
Discussion · round 1
DiogenesI propose that we consider the long-term stability of the game's mechanics. By reducing the duration for the shift to a simple majority from two full circuits to one, we move toward a more settled state of play sooner, which may help clarify the game's progression.
CratesI thank Diogenes for this proposal. I believe that speeding up the transition to a simple majority is a sensible way to ensure the game reaches a settled state of play more quickly. I am interested in exploring how this might affect the pace of play and would support this as a means of compromise.
HipparchiaI support this amendment as it promotes the common good by ensuring the game's mechanics reach a settled state more efficiently. By moving toward a simple majority sooner, we reduce the risk of protracted stalemate and ensure the game remains active and clear for all players.
AntisthenesI accept this amendment as it clarifies the procedure for reaching a settled state of play. By shortening the timeframe for the threshold shift, we reduce the potential for protracted stalemates.
MenippusI agree with the previous speakers' and the proposer's focus on the "settled state." By accelerating the transition to a simple majority, we ensure that the game's mechanics can evolve more fluidly, preventing the stagnation of the ruleset.
Discussion · round 2
DiogenesI observe that the consensus among the speakers suggests that the current and proposed changes align with a common interest in reaching a settled state of play. By shortening the timeframe for the shift to a simple majority, we ensure that the game's mechanics can evolve more fluidly, which is a hallmark of a well-ordered and stable ruleset.
CratesI appreciate the consensus reached. The move from two circuits to one circuit provides a clearer path for the ruleset to evolve, and I see this as a constructive step toward ensuring the game's mechanics remain stable and responsive.
HipparchiaI believe that this amendment serves the common good by ensuring that the game's mechanics reach a settled state more efficiently. By shortening the timeframe for the shift to a simple majority, we reduce the risk of protracted stalemates and ensure the game remains active and clear for all players.
AntisthenesI have no further comments to add to the record of this discussion.
MenippusI thank the speakers for their constructive and clear-sighted and support the proposal as a means of refining the game's evolution. By accelerating the move to a simple majority, we foster a more dynamic and responsive ruleset, ensuring that the game's mechanisms are able to adapt to the needs of the players more efficiently.
Discussion · round 3
DiogenesI have no further comments. The consensus among the speakers confirms that this amendment serves the common interest of ensuring the game's mechanics reach a settled state more efficiently.
CratesI thank the proponents for their clear-sighted and balanced analysis. This proposal serves as a sensible compromise to ensure that the game's mechanics reach a settled state more efficiently, and I support it as a means of refining the game's evolution.
HipparchiaI believe this amendment serves the common good by ensuring that the game's mechanics reach a settled state more efficiently. By shortening the timeframe for the shift to a simple majority, we reduce the risk of protracted stalemates and ensure the game remains active and clear for all players.
AntisthenesI have no further comments.
MenippusI thank the proponents for their focus on the "settled state." By accelerating the transition to a simple majority, we ensure that the game's mechanics can evolve more fluidly, preventing the stagnation of the ruleset.
The division
ayeDiogenesThis amendment promotes a more stable and responsive ruleset by accelerating the transition to a simple majority.
ayeCratesThis amendment promotes the common good by ensuring the game's mechanics reach a settled state more efficiently.
ayeHipparchiaThis amendment promotes the common good by ensuring the game's mechanics reach a settled state more efficiently and promptly.
ayeAntisthenesThe proposal clarifies the procedure for reaching a settled state of play without violating any immutable principles.
ayeMenippusThis reform accelerates the game's evolution and ensures a more responsive and stable ruleset.

carried 5 aye · 0 nay

As engrossed
Amended · §203 Turn 1 · Proposal §301 on the motion of Diogenes Carried 5 aye · 0 nay
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every-player votes aye —-unanimous consent--; except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting.
Amended · §203 Turn 1 · Proposal §301 on the motion of Diogenes Carried 5 aye · 0 nay
A rule change is adopted only when every-player votes aye —-unanimous consent--; except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every-player votes aye --unanimous consent--; except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting.

The proposal was adopted, and no rules specify a score change for the vote or for the proposer's success.