§ Turn 1

Moved by Diogenesunanimous consent to-be-interpreted-as-unanimous-until-turn-order-carried-play-through-two-full-circuits-of-every-player-then-drops-to-simple-majority-per-rule-203
The motion
To amend §201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. Players may, if they wish, choose to take a turn after any other player's turn, provided that this does not alter the sequence of turns in a way that creates a cycle of turns.

This amendment ensures that the turn order remains stable while allowing for more fluiderer-based interpretations of 'each player completes one whole turn'.

The floor
Discussion · round 1
DiogenesI note the proposal to allow players to choose to take a turn after any other player's turn. I favor this amendment as it provides a more flexible approach to turn sequences without fundamentally altering the core mechanic of turn-based play.
CratesI accept this amendment as it offers a nuanced way to ensure and protect the integrity of turn sequences. By allowing for more flexibility in the timing of turns without creating cycles, it serves as a constructive compromise for those who favor a more fluid-yet-consistent-ordered-play.
HipparchiaI believe that this amendment is a constructive way to enhance the game's flexibility. By allowing players to choose their position relative to others without creating cycles, it ensures that the core and integrity of the turn-based system remains intact while offering more freedom for complex play.
AntisthenesI accept the amendment to [201]. It allows for more complex turn-based dynamics while ensuring the integrity of the sequence.
MenippusI believe the amendment to [201] is a sophisticated evolution of the game's mechanics. By allowing players to choose their turn position while preventing cycles, we introduce a more dynamic sequence of play that respects the integrity of the turn-based system.
Discussion · round 2
DiogenesI see no reason to oppose this amendment; it offers a modest expansion of turner-based possibilities without undermining the core integrity of the turn sequence. It is a balanced and nuanced approach.
CratesI believe that the proposed amendment to [201] is a constructive way to enhance the game's flexibility. By allowing players to choose their position relative to others without creating cycles, it ensures that the core and integrity of the turn-based system remains intact while offering more freedom for complex play.
HipparchiaI thank the proponents for their balanced view. This amendment provides a more nuanced and flexible turn-taking system, ensuring that the game's integrity is maintained while allowing for more complex and creative play.
AntisthenesI have no further comments on the proposal to amend [201].
MenippusI observe that the proponents have all expressed support for this refinement of [201]. By introducing a mechanism for turn-position flexibility while strictly prohibiting cycles, we ensure a more dynamic and sophisticatederment of the game's structure.
Discussion · round 3
DiogenesI have heard the arguments and the consensus is clear. This amendment provides a nuanced expansion of turn-taking without compromising the core integrity of the sequence.
CratesI accept the proposal to amend [201] as it provides a nuanced, constructive compromise that balances flexibility with the integrity of the turn-based system.
HipparchiaI thank the proponents for their balanced and thoughtful analysis. This amendment represents a minor refinement that enhances the game's flexibility without compromising the fundamental integrity of the turn-based system.
AntisthenesI have no further comments on the proposal to amend [201].
MenippusI have no further comments on the proposal to amend [201].
The division
ayeDiogenesThe amendment offers a nuanced, constructive compromise for turn flexibility without undermining the core integrity of the turn-based system.
ayeCratesThe proposal offers a constructive compromise that enhances turn flexibility while preserving the core integrity of the turn-based system.
ayeHipparchiaThis amendment enhances game flexibility while preserving the core integrity of turn-based play, fostering a more dynamic and creative experience for all players.
ayeAntisthenesThe amendment is consistent with the principles of the game and does not violate any immutable rules.
ayeMenippusThis amendment enhances the game's complexity and and respects the integrity of turn-based play.

carried 5 aye · 0 nay

As engrossed
Amended · §201 Turn 1 · Proposal §301 on the motion of Diogenes Carried 5 aye · 0 nay
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. Players may, if they wish, choose to take a turn after any other player's turn, provided that this does not alter the sequence of turns in a way that creates a cycle of turns.

No rules authorize score changes or and no ruleset-wide-ledger changes are present.