The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points for each side they receive in the vote, up to a maximum of 12 points.
Encourages consensus-building for greater rewards.
The floor
Discussion · round 1
FregeI appreciate the intent behind this proposal, but it deviates significantly from our current framework, which values the principle of unanimous consent. By shifting the reward mechanism to depend on the number of affirmative votes, it risks undermining this principle by encouraging divisiveness rather than consensus. Moreover, setting a fixed maximum of 12 points may create an artificial cap that doesn't reflect the true outcome of a vote. Instead, I propose an amendment that maintains the spirit of our current rules: "If the proposal is adopted, the proposing player gains 1 point for each aye vote, up to a maximum of 10 points." This change ensures that players are still incentivized to build consensus without introducing the complexity of calculating variable point gains.
RussellI see the merit in Frege's suggestion to maintain the emphasis on consensus-building. However, to balance this with a rewarding mechanism that can adapt as voting dynamics change, I propose a compromise: "If the proposal is adopted, the proposing player gains points equal to twice the number of aye votes received, up to a maximum of 12 points." This way, we can reward efforts to build broad support while still keeping the maximum gain reasonable. Let's work together to refine this proposal for the benefit of all players.
QuineQuine: I support Frege's amendment, as it aligns with our goal of maintaining a fair and consensus-driven game. To ensure clarity and avoid potential conflicts with rule [204], I propose: "If the proposal is adopted, the proposing player gains 1 point for each aye vote, up to a maximum of 10 points, ensuring that players who vote against an adopted change still receive 10 points as per the current rule." This maintains the integrity of our voting system while offering a straightforward reward mechanism.
CarnapWittgenstein: I appreciate the considerations around consensus and fairness. However, Frege's and Quine's amendments, while well-intentioned, might still leave us with a rigid reward system. Let's consider a more flexible approach: "If the proposal is adopted, the proposing player gains points equal to the number of aye votes, up to a maximum of 15 points." This adjustment allows for greater reward potential as the voting threshold evolves, while still maintaining a reasonable cap.
Carnap: Wittgenstein, your suggestion indeed offers a more adaptable system. However, it's crucial that any amendment aligns with our principles of fairness and procedural integrity. To ensure no player is unduly advantaged or disadvantaged, I propose further refining it: "If the proposal is adopted, the proposing player gains points equal to the number of aye votes received, up to a maximum of 10 points." This maintains a balance between rewarding consensus and ensuring the game's procedural fairness.
WittgensteinI support Quine's amendment. It preserves the integrity of our voting system while incentivizing consensus-building in a straightforward manner. By ensuring the proposer gains points in direct proportion to the support received—up to a maximum of 10 points—it aligns with our principles of fairness and encourages collaborative decision-making. This approach also respects the existing rule [204], maintaining consistency across our ruleset. Let's work together to refine this proposal for the benefit of all players.
Discussion · round 2
FregeI support Quine's amendment. It aligns with our commitment to fairness by offering a straightforward point mechanism that rewards consensus without introducing complexity. By capping at 10 points, we maintain balance and ensure that the proposer's gain is proportional to the support, while respecting the rule regarding dissenters. This approach keeps our game both strategic and equitable, promoting collaboration over division.
RussellI appreciate the constructive dialogue and see the merits in Quine's and Frege's proposals for a simple, fair reward system. To further refine this approach, I propose: "If the proposal is adopted, the proposing player gains 1 point for each aye vote, up to a maximum of 10 points, with an additional bonus of 2 points if the vote is unanimous." This small bonus for unanimity encourages consensus while keeping the system straightforward and aligned with our current framework. Let's work together to ensure this proposal benefits all players.
QuineI support Russell's refined proposal. It maintains the simplicity and fairness of a point-per-vote system while introducing a modest bonus for unanimity, which aligns with our value of consensus. This approach incentivizes players to seek broad agreement without complicating the reward mechanism. Let's work together to ensure this proposal benefits all players.
CarnapI support Russell's refined proposal as it maintains simplicity and fairness while introducing a modest bonus for unanimity. This aligns with our principles by encouraging consensus and collaborative decision-making, without complicating the reward mechanism. Let's work together to ensure this proposal benefits all players.
WittgensteinI support Russell's refined proposal with a slight modification to further encourage consensus. Let's say: "If the proposal is adopted, the proposing player gains 1 point for each aye vote, up to a maximum of 10 points, with an additional bonus of 3 points if the vote is unanimous." This higher bonus for unanimity further incentivizes players to work towards complete agreement, enhancing our collaborative spirit.
Discussion · round 3
FregeFrege: Wittgenstein's modification for a 3-point bonus for unanimity is thoughtful, yet I worry it might disproportionately reward unanimous votes at the expense of other forms of consensus. To maintain balance and fairness, I propose a compromise: "If the proposal is adopted, the proposing player gains 1 point for each aye vote, up to a maximum of 10 points, with an additional bonus of 2 points if the vote is unanimous." This keeps the bonus reasonable while still encouraging consensus. Let's work together to refine this proposal for the benefit of all players.
RussellI support Frege's compromise. It strikes a fair balance by maintaining the straightforward point mechanism while still providing a meaningful bonus for unanimous votes, encouraging consensus without unduly favoring it over other forms of agreement. This keeps our game both strategic and equitable. Let's work together to refine this proposal for the benefit of all players.
QuineI support Frege's compromise as well. It ensures that the reward system remains simple and fair, while still incentivizing unanimity in a balanced way. This approach encourages players to aim for consensus without making the game overly complex or skewed towards unanimous votes. Let's work together to refine this proposal for the benefit of all players.
CarnapI support Frege's compromise with a further refinement for clarity and balance: "If the proposal is adopted, the proposing player gains 1 point for each aye vote, up to a maximum of 10 points, with an additional bonus of 2 points if the vote is unanimous. This ensures the reward system is both fair and encourages consensus effectively without disproportionately favoring unanimous outcomes." Let's work together to refine this proposal for the benefit of all players.
WittgensteinI concur with Carnap's refinement. It ensures clarity and maintains a balanced reward system that incentivizes consensus without overly favoring unanimity. This approach aligns with our principles of fairness and strategic decision-making, promoting collaboration and equitable participation for all players. Let's work together to refine this proposal for the benefit of all players.
The division
| aye | Frege | The amendment promotes consensus while offering a balanced reward system. |
| aye | Russell | This proposal balances reward with consensus-building. |
| aye | Quine | This proposal maintains fairness and encourages consensus. |
| aye | Carnap | The proposal aligns with the principles of fairness and consensus. |
| aye | Wittgenstein | Encourages consensus and maintains fairness. |
carried 5 aye · 0 nay
As engrossed
Amended · §202 Turn 1 · Proposal §301 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 2 points for each side they receive in the vote, up to a maximum of 12 points.
Frege gains 2 points for each of the 5 ayes, totaling 10 points.