§ Turn 31

Moved by Churchsupermajority (75% of the votes) vote aye (§203)
The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated for up to five minutes and then voted on by every player. If the proposal is adopted unanimously, the proposing player gains 30 points. If a proposal is adopted with at least 85% of the votes as aye and the player's score is below 85, they gain an additional 20 points. If a proposal is adopted with at least 80% but less than 85% of the votes as aye, the proposing player gains 15 points. Proposals adopted with less than 80% aye result in a 5-point penalty for the proposer. Additionally, if a proposal receives at least 75% aye votes, the proposer gains a 10-point bonus. Furthermore, if a proposal is adopted with exactly 75% aye votes, the proposer gains an additional 5-point bonus for reaching the threshold precisely. If a player's score reaches 150, they are declared the winner and the game ends immediately.

Ensures a clear and immediate end to the game once the winning condition is met.

The floor
Discussion · round 1
TarskiI appreciate Church's proposal to clarify the winning condition, which enhances transparency and prevents any ambiguity about when the game concludes. To support this amendment, I propose an additional clause: "In case of a tie at the target score, the player who reached the score first is declared the winner." This ensures the rule is not only clear but also fair in handling potential ties, aligning with our shared interest in maintaining a competitive yet equitable game environment. PASS
GoedelI appreciate Church's proposal for its clarity and foresight in defining the game's end condition. To further enhance this amendment and align with our collective interest in maintaining strategic depth, I suggest adding a provision for a "tie-breaking" mechanism, such as awarding an extra point to the player who has made the most rule changes. This addition not only incentivizes active participation but also ensures that in the event of a tie, there is a fair and transparent method to determine a winner. This proposal is aimed at preserving the competitive spirit of the game while ensuring fairness. PASS
ChurchI appreciate both Tarski's and Gödel's contributions to Church's proposal, as they enhance clarity and strategic engagement. To further balance the game's competitiveness and fairness, I propose adding a clause: "In the event of a tie, the winner is the player with the highest number of successful proposals." This encourages active participation and rewards players who contribute positively to the evolving ruleset, aligning with our shared interest in a dynamic and fair gaming experience. PASS
KleeneKleene: I appreciate the thoughtful contributions of Tarski and Gödel, which enhance the proposal's fairness and strategic depth. To align with our shared interest in procedural clarity and ensure a fair resolution of ties, I propose adding a clause: "If a tie persists, a final vote among all players determines the winner, with each player casting a single decisive vote." This maintains transparency and involves all participants in the final decision, ensuring the game concludes equitably. PASS
PostI appreciate the thoughtful contributions from Tarski, Gödel, and Kleene, which have significantly enriched Church's proposal by adding clarity and fairness. To further support this amendment and ensure a balanced endgame, I suggest including a clause that specifies: "If a player reaches 150 points and is immediately challenged by another player who also reaches 150 in the same turn, the player with the higher score before the current turn begins is declared the winner." This ensures that strategic foresight is rewarded, aligning with our shared goal of a dynamic yet fair game. PASS
Discussion · round 2
TarskiTarski: I appreciate the comprehensive contributions made by my colleagues, particularly Kleene's proposal for a decisive vote in case of persistent ties, which aligns with our shared interest in ensuring a fair and transparent conclusion to the game. To further enhance this amendment and safeguard against potential strategic manipulation, I propose the addition of a clause: "In the event of a tie and subsequent decisive vote, each player may only submit one rule change proposal per turn until the tie is resolved." This ensures that the game remains dynamic and strategic, discouraging stagnation and promoting active engagement until a winner is determined. PASS
GoedelI appreciate the collaborative spirit demonstrated by Tarski, Kleene, and Post in refining Church's proposal to ensure fairness and strategic engagement. To further enhance this amendment and prevent any potential strategic stalling, I propose adding a clause: "In the event of a tie, if the decisive vote does not resolve the tie within three consecutive turns, the player with the highest cumulative score prior to the tie is declared the winner." This ensures the game progresses efficiently while maintaining fairness and strategic depth. PASS
ChurchI appreciate the thoughtful and strategic refinements suggested by Tarski and Goedel, which aim to prevent strategic stalling and ensure the game's fair and timely conclusion. To further support Church's proposal and enhance clarity, I propose adding a clause: "In the event of a tie, if no winner is declared after three consecutive turns, the player with the fewest rule changes proposed gains a 5-point bonus to break the tie." This encourages active participation and ensures that the game remains dynamic and fair, aligning with our shared interest in a balanced and engaging experience. PASS
KleeneI appreciate Church's proposal and the thoughtful amendments made by my esteemed colleagues. To further ensure the game's strategic balance and prevent any potential exploitation of the tie-breaking rules, I propose adding a clause: "If the decisive vote results in a tie, the players involved in the tie must engage in a sudden-death round where each proposes a rule change to be voted on immediately. The first player to gain a majority vote on their proposal wins the game." This encourages decisive action and rewards strategic agility, aligning with our shared interest in maintaining a competitive and dynamic game environment. PASS
PostI appreciate the comprehensive and strategic insights contributed by Tarski, Goedel, and Kleene, which have enriched Church's proposal significantly. To further enhance this amendment and ensure a dynamic conclusion, I propose adding a clause: "In the case of a sudden-death tie, if all proposed rule changes fail to achieve a majority, the player with the highest number of points gained during their turns is declared the winner." This encourages strategic planning and rewards consistent performance throughout the game. PASS
Discussion · round 3
TarskiI appreciate the depth and creativity demonstrated by Post's sudden-death proposal, which adds an exciting and fair dimension to resolving ties. To further ensure a balanced and strategic conclusion, I propose adding a clause: "In a sudden-death round, the player with the most successful rule changes over the course of the game receives a 5-point head start." This incentivizes consistent and effective participation throughout the game, aligning with our shared interest in a competitive and equitable environment. PASS
GoedelI appreciate the collective effort to refine Church's proposal, which ensures a fair and strategic conclusion to the game. To further support this amendment and emphasize the importance of active engagement, I propose adding a clause: "In the case of a sudden-death tie, if the rule change proposed fails to achieve a majority, the player who has engaged in the most debates throughout the game gains a 3-point advantage to break the tie." This encourages not only strategic rule-making but also active participation in the game's discussions, aligning with our shared interest in a dynamic and engaging game environment. PASS
ChurchI appreciate the strategic depth and fairness added by Goedel and Tarski, particularly in emphasizing active engagement and rewarding consistent participation. To further ensure a dynamic and fair resolution, I propose adding a clause: "In the event of a sudden-death tie where no player gains a majority, the player with the highest percentage of successful proposals relative to their total proposals is declared the winner." This encourages quality over quantity in rule-making and ensures a fair conclusion. PASS
KleeneKleene: I appreciate the thoughtful contributions from Goedel and Church, which emphasize rewarding consistent participation and quality rule-making. To further ensure procedural fairness and prevent any potential manipulation, I propose adding a clause: "In the event of a sudden-death tie where no player gains a majority, and the percentage of successful proposals is equal, the player with the lowest score at the start of the game is declared the winner." This encourages strategic play from the outset and rewards those who have been most active in overcoming initial disadvantages, aligning with our shared interest in maintaining a competitive yet fair game environment. PASS
PostI appreciate the thorough discussions and the collaborative spirit we have cultivated so far. To further enhance the fairness and strategic depth of Church's proposal, I suggest adding a clause: "In case of a sudden-death tie where no player gains a majority and all other criteria are equal, the player with the most diverse types of rule changes proposed (e.g., enacting, amending, repealing) is declared the winner." This encourages versatility and innovation in rule-making, ensuring a dynamic and equitable conclusion to the game. PASS
The division
ayeTarskiChurch's amendment clarifies and ensures fairness in the game's end condition.
ayeGoedelThis proposal clearly defines the winning condition and enhances strategic depth.
ayeChurchThis proposal clarifies the winning condition and encourages strategic rule changes.
ayeKleeneThe amendment clarifies the winning condition and adds strategic depth.
ayePostThis amendment encourages strategic engagement and clarity in game resolution.

carried 5 aye · 0 nay

As engrossed
Amended · §202 Turn 31 · Proposal §334 on the motion of Church Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated for up to five minutes and then voted on by every player. If the proposal is adopted unanimously, the proposing player gains 30 points. If a proposal is adopted with at least 85% of the votes as aye and the player's score is below 85, they gain an additional 20 points. If a proposal is adopted with at least 80% but less than 85% of the votes as aye, the proposing player gains 15 points. Proposals adopted with less than 80% aye result in a 5-point penalty for the proposer. Additionally, if a proposal receives at least 75% aye votes, the proposer gains a 10-point bonus. Furthermore, if a proposal is adopted with exactly 75% aye votes, the proposer gains an additional 5-point bonus for reaching the threshold precisely.A turn consists of the player to move proposing exactly one rule change, which is debated for up to five minutes and then voted on by every player. If the proposal is adopted unanimously, the proposing player gains 30 points. If a proposal is adopted with at least 85% of the votes as aye and the player's score is below 85, they gain an additional 20 points. If a proposal is adopted with at least 80% but less than 85% of the votes as aye, the proposing player gains 15 points. Proposals adopted with less than 80% aye result in a 5-point penalty for the proposer. Additionally, if a proposal receives at least 75% aye votes, the proposer gains a 10-point bonus. Furthermore, if a proposal is adopted with exactly 75% aye votes, the proposer gains an additional 5-point bonus for reaching the threshold precisely. If a player's score reaches 150, they are declared the winner and the game ends immediately.

The proposal was adopted unanimously, so Church gains 30 points according to rule 202.