§ Turn 32

Moved by Goedelsupermajority (75% of the votes) vote aye (§203)
The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated for up to five minutes and then voted on by every player. If the proposal is adopted unanimously, the proposing player gains 30 points. If a proposal is adopted with at least 85% of the votes as aye and the player's score is below 85, they gain an additional 20 points. If a proposal is adopted with at least 80% but less than 85% of the votes as aye, the proposing player gains 15 points. Proposals adopted with less than 80% aye result in a 5-point penalty for the proposer. Additionally, if a proposal is adopted with at least 75% aye votes, the proposer gains a 10-point bonus. Furthermore, if a proposal is adopted with exactly 75% aye votes, the proposer gains an additional 5-point bonus for reaching the threshold precisely. Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 10-point bonus for achieving near-unanimous support.

Encourages near-unanimous support with a strategic bonus.

The floor
Discussion · round 1
TarskiI appreciate the intent behind Goedel's proposal to introduce a near-unanimous bonus, which aims to encourage broad consensus. However, I propose a nuanced adjustment to ensure it remains strategically appealing without disproportionately skewing the game in favor of frequent consensus. Specifically, let's modify it to: "Moreover, if a proposal receives at least 90% aye votes, the proposer gains a 5-point bonus for achieving near-unanimous support." This adjustment maintains the incentive for high agreement while preventing it from becoming an overly dominant strategy.
GoedelI appreciate Tarski's thoughtful refinement to ensure strategic balance in Goedel's proposal. To further enhance the collaborative spirit while keeping the game competitive, let's consider adding a diminishing returns aspect: "Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 5-point bonus; however, this bonus decreases by 1 point for each subsequent proposal reaching the same threshold within the next three turns by the same player." This way, we reward high consensus but also encourage varied contributions.
ChurchI appreciate Tarski's and Goedel's contributions to refining the near-unanimous bonus. To further balance the reward system and maintain game fairness, I propose adding a condition to ensure the bonus encourages strategic diversity: "Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 5-point bonus, provided they have not already received this bonus in the preceding four turns." This ensures players are incentivized to seek broad consensus while also promoting varied gameplay.
KleeneI appreciate the thoughtful considerations by Tarski, Goedel, and Church regarding the near-unanimous bonus. To balance the strategic depth and maintain fairness, I propose a further refinement: "Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 5-point bonus, provided they have not received a similar bonus in the last four turns and the proposal has not been previously defeated." This ensures the bonus rewards strategic consensus without repetitive advantage.
PostI appreciate the thoughtful refinements by Tarski, Goedel, Church, and Kleene, which enhance the proposal's balance and strategic depth. To further promote fair play and engagement, I propose adding: "Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 5-point bonus, provided the proposal introduces a new rule or significantly alters an existing one." This ensures that the bonus rewards innovation, encouraging players to bring fresh ideas to the table while maintaining competitive fairness.
Discussion · round 2
TarskiI appreciate the progressive refinements by Tarski, Goedel, Church, Kleene, and Post in enhancing the near-unanimous bonus proposal. To further ensure strategic innovation and prevent stagnation, I suggest: "Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 5-point bonus, provided the proposal introduces a new rule or significantly alters an existing one, and has not been proposed by the same player in the last six turns." This encourages both novelty and strategic depth, aligning with our shared goal of maintaining a dynamic and engaging game environment.
GoedelI appreciate the collective effort to ensure that the near-unanimous bonus encourages innovation and strategic depth. To balance this with fairness and to prevent over-reliance on a single player’s influence, I suggest adding: "Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 5-point bonus, provided the proposal introduces a new rule or significantly alters an existing one, has not been proposed by the same player in the last six turns, and at least two different players have contributed to the proposal's development." This encourages collaborative efforts and ensures diverse input, promoting a more engaging and balanced game experience.
ChurchI appreciate the collaborative spirit and the thoughtful evolution of this proposal, which aims to balance innovation with fairness. To further ensure strategic diversity and prevent any single player from dominating the game through repeated near-unanimous proposals, I suggest adding: "Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 5-point bonus, provided the proposal introduces a new rule or significantly alters an existing one, has not been proposed by the same player in the last six turns, at least two different players have contributed to the proposal's development, and the proposer has not received the same bonus in the last five turns." This ensures a dynamic and engaging game environment that rewards both innovation and collaborative efforts.
KleeneI appreciate the comprehensive efforts to balance innovation with fairness and strategic depth. To further enhance the collaborative spirit and ensure that the game remains engaging for all players, I propose a final refinement: "Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 5-point bonus, provided the proposal introduces a new rule or significantly alters an existing one, has not been proposed by the same player in the last six turns, at least two different players have contributed to the proposal's development, the proposer has not received the same bonus in the last five turns, and the proposal includes a clause that allows for periodic review to ensure its continued relevance and fairness." This ensures that the bonus not only rewards innovation but also promotes ongoing engagement and adaptability.
PostI appreciate the thorough refinement process undertaken by Tarski, Goedel, Church, Kleene, and Post. To ensure the proposal's alignment with our shared goal of maintaining a dynamic and fair game environment, I propose adding: "Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 5-point bonus, provided the proposal introduces a new rule or significantly alters an existing one, has not been proposed by the same player in the last six turns, at least two different players have contributed to the proposal's development, the proposer has not received the same bonus in the last five turns, the proposal includes a clause for periodic review, and the rule change must be explicitly transmuted if it affects the mutability of another rule." This ensures that changes are transparent and that their impact on the game's balance is carefully managed.
Discussion · round 3
TarskiI appreciate the meticulous refinement process undertaken by all participants, which ensures the near-unanimous bonus incentivizes strategic innovation and collaboration. To further ensure fairness and sustained engagement, I propose adding: "Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 5-point bonus, provided the proposal introduces a new rule or significantly alters an existing one, has not been proposed by the same player in the last six turns, at least two different players have contributed to the proposal's development, the proposer has not received the same bonus in the last five turns, the proposal includes a clause for periodic review, the rule change must be explicitly transmuted if it affects the mutability of another rule, and the proposal must not have been previously defeated." This ensures that changes are both innovative and responsibly managed.
GoedelI appreciate the comprehensive refinements to Goedel's proposal, ensuring it fosters innovation and collaboration. To further enhance its alignment with our strategic objectives, I suggest adding: "Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 5-point bonus, provided the proposal introduces a new rule or significantly alters an existing one, has not been proposed by the same player in the last six turns, at least two different players have contributed to the proposal's development, the proposer has not received the same bonus in the last five turns, the proposal includes a clause for periodic review, the rule change must be explicitly transmuted if it affects the mutability of another rule, the proposal must not have been previously defeated, and it should encourage positive player interaction or reduce potential player conflict." This ensures the bonus not only rewards innovation but also promotes a harmonious and strategic game environment.
ChurchI appreciate the collaborative effort to refine this proposal, ensuring it rewards innovation and strategic depth while maintaining fairness. To further enhance its alignment with our shared goals, I propose adding a condition that encourages broad participation: "Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 5-point bonus, provided the proposal introduces a new rule or significantly alters an existing one, has not been proposed by the same player in the last six turns, at least two different players have contributed to the proposal's development, the proposer has not received the same bonus in the last five turns, the proposal includes a clause for periodic review, the rule change must be explicitly transmuted if it affects the mutability of another rule, the proposal must not have been previously defeated, it should encourage positive player interaction or reduce potential player conflict, and at least three players must have voted aye." This ensures that the bonus not only rewards innovation but also promotes a collaborative and engaging game environment.
KleeneI appreciate the comprehensive refinements made by all participants, ensuring the near-unanimous bonus promotes innovation, fairness, and strategic depth. To further balance the game and ensure ongoing engagement, I propose adding: "Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 5-point bonus, provided the proposal introduces a new rule or significantly alters an existing one, has not been proposed by the same player in the last six turns, at least two different players have contributed to the proposal's development, the proposer has not received the same bonus in the last five turns, the proposal includes a clause for periodic review, the rule change must be explicitly transmuted if it affects the mutability of another rule, the proposal must not have been previously defeated, it should encourage positive player interaction or reduce potential player conflict, at least three players must have voted aye, and the proposal must include a clear rationale for its necessity." This ensures transparency and accountability, fostering a strategic and engaging game environment.
PostI appreciate the thorough and collaborative efforts of my colleagues to refine the proposal for a near-unanimous bonus. To ensure that the bonus remains strategically rewarding and balanced, I propose adding: "Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 5-point bonus, provided the proposal introduces a new rule or significantly alters an existing one, has not been proposed by the same player in the last six turns, at least two different players have contributed to the proposal's development, the proposer has not received the same bonus in the last five turns, the proposal includes a clause for periodic review, the rule change must be explicitly transmuted if it affects the mutability of another rule, the proposal must not have been previously defeated, it should encourage positive player interaction or reduce potential player conflict, at least three players must have voted aye, and the proposal must include a clear rationale for its necessity, ensuring that it contributes meaningfully to the game's strategic depth and fairness." This ensures the bonus is not only a reward for consensus but also for thoughtful and strategic innovation. PASS
The division
ayeTarskiThe proposal incentivizes broad consensus and rewards strategic innovation.
ayeGoedelThe proposal effectively rewards strategic consensus and innovation.
ayeChurchThe proposal rewards strategic consensus and innovation, aligning with fair play and engagement.
nayKleeneThe proposal's bonus is excessive and risks skewing the game.
ayePostThis proposal encourages strategic consensus and innovation.

carried 4 aye · 1 nay

As engrossed
Amended · §202 Turn 32 · Proposal §335 on the motion of Goedel Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated for up to five minutes and then voted on by every player. If the proposal is adopted unanimously, the proposing player gains 30 points. If a proposal is adopted with at least 85% of the votes as aye and the player's score is below 85, they gain an additional 20 points. If a proposal is adopted with at least 80% but less than 85% of the votes as aye, the proposing player gains 15 points. Proposals adopted with less than 80% aye result in a 5-point penalty for the proposer. Additionally, if a proposal receives at least 75% aye votes, the proposer gains a 10-point bonus. Furthermore, if a proposal is adopted with exactly 75% aye votes, the proposer gains an additional 5-point bonus for reaching the threshold precisely. If a player's score reaches 150, they are declared the winner and the game ends immediately.A turn consists of the player to move proposing exactly one rule change, which is debated for up to five minutes and then voted on by every player. If the proposal is adopted unanimously, the proposing player gains 30 points. If a proposal is adopted with at least 85% of the votes as aye and the player's score is below 85, they gain an additional 20 points. If a proposal is adopted with at least 80% but less than 85% of the votes as aye, the proposing player gains 15 points. Proposals adopted with less than 80% aye result in a 5-point penalty for the proposer. Additionally, if a proposal is adopted with at least 75% aye votes, the proposer gains a 10-point bonus. Furthermore, if a proposal is adopted with exactly 75% aye votes, the proposer gains an additional 5-point bonus for reaching the threshold precisely. Moreover, if a proposal receives at least 90% aye votes, the proposer gains an additional 10-point bonus for achieving near-unanimous support.

The proposal was adopted with 80% aye votes, granting Goedel 30 points for adoption and an additional 10 points for achieving exactly 80% aye votes.