§202

In force3 versions
As it now reads
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player rolls a six-sided die and gains that many points. The turn order can be adjusted once per game via a unanimous vote during a 'dynamic reflection round'.
Every version
Amended · §202 Turn 50 · Proposal §350 on the motion of DeMorgan Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player rolls a four-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player rolls a six-sided die and gains that many points. The turn order can be adjusted once per game via a unanimous vote during a 'dynamic reflection round'.
Amended · §202 Turn 23 · Proposal §323 on the motion of Boole Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player rolls a four-sided die and gains that many points.
Enacted · §202 Turn 0
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.