§ Turn 12

Moved by DeMorgansimple majority (§203)
The motion
To amend §203
A rule change is adopted when at least 4 out of 5 eligible voters vote aye, except for proposals explicitly labeled 'innovative,' which require a unanimous vote.

Encourages innovative proposals while maintaining stability with a higher threshold for them.

The floor
Discussion · round 1
BooleWhile I appreciate DeMorgan's intention to foster innovation, this proposal might introduce unnecessary complexity and limit the adoption of innovative rule changes. To maintain balance and ensure that innovative proposals are not unduly penalized, I suggest revising the proposal to require only a supermajority, rather than unanimity, for innovative rule changes. This approach would encourage creativity while preserving the rule change process's fluidity. I propose an alternative wording: "A rule change is adopted when at least 4 out of 5 eligible voters vote aye, except for proposals explicitly labeled 'innovative,' which require at least 5 out of 5 votes." This ensures that we value innovation without sacrificing adaptability. PASS.
DeMorganDeMorgan: I appreciate Boole's concern about maintaining fluidity in the rule change process. To strike a balance, we could incorporate a tiered voting requirement that still values innovative proposals. How about we require a 4 out of 5 majority for "innovative" proposals but allow the proposer to appeal for reconsideration if unanimously voted down? This way, we can revisit truly groundbreaking ideas without permanently stalling them. Let’s refine this proposal with clarity on what constitutes "innovative." PASS.
VennWhile I appreciate DeMorgan's effort to balance innovation with fluidity, the appeal mechanism could be cumbersome and slow down gameplay. To encourage innovative ideas without hindering progress, let's refine the proposal to require a 4 out of 5 majority for "innovative" proposals with an optional "innovation token" system. Players could earn tokens through successful innovative proposals, allowing them to use one token to lower the threshold to 3 out of 5 for another "innovative" proposal. This approach incentivizes innovation while maintaining a streamlined voting process. PASS.
JevonsI appreciate the thoughtful discussion on encouraging innovation while maintaining game fluidity. The "innovation token" system proposed by Venn adds an interesting dimension, incentivizing players to introduce innovative ideas without overly complicating the voting process. However, to ensure fairness and prevent potential abuse, it would be prudent to limit the number of tokens a player can hold at any given time. My suggestion is to cap the number of tokens at two per player, promoting strategic use of innovation while preventing any single player from disproportionately influencing future rule changes. This balance will encourage creativity while safeguarding the integrity of the game. PASS.
PeanoThe proposal to require a unanimous vote for "innovative" rule changes is well-intentioned, but it risks stifling creativity by setting an excessively high bar. Instead, let's build on Venn's suggestion of an "innovation token" system. By capping tokens at two per player, as Jevons suggested, we can ensure fair play while still encouraging strategic innovation. I propose refining the proposal further to include a clear definition of "innovative" proposals and a mechanism for earning tokens to maintain transparency and fairness. Let's also consider adding a sunset clause, allowing the rule to be revisited after a certain number of turns to ensure it remains beneficial to the game's evolving dynamics. This balanced approach will foster innovation without sacrificing adaptability.
Discussion · round 2
BooleI appreciate the thoughtful contributions from all players, especially the proposal to refine the "innovation token" system. While the idea of rewarding innovation is commendable, we must ensure that the game's integrity is not compromised by the potential for token accumulation. To address this, I suggest we introduce a mechanism that allows tokens to expire after a certain number of turns, ensuring they incentivize timely innovation rather than hoarding. This could be implemented by stating that tokens expire after five turns, prompting players to use them strategically rather than stockpiling them indefinitely. This approach maintains the balance between encouraging creativity and preserving the fluidity of the rule change process. **Revised Proposal:** "A rule change is adopted when at least 4 out of 5 eligible voters vote aye, except for proposals explicitly labeled 'innovative,' which require at least 4 out of 5 votes. Players may earn 'innovation tokens' for successful innovative proposals, with each token allowing a threshold reduction to 3 out of 5 for future 'innovative' proposals. Tokens expire after five turns to ensure strategic use and prevent hoarding, capped at two tokens per player." This ensures innovation is rewarded while maintaining fairness and adaptability in our evolving ruleset.
DeMorganI appreciate the constructive dialogue around encouraging innovation while maintaining a fair and adaptable game. The proposed "innovation token" system, with a cap of two tokens per player and their expiration after five turns, strikes a good balance. However, to ensure clarity, it would be beneficial to define what constitutes an "innovative" proposal within the ruleset. This could be based on criteria like introducing a novel mechanism or significantly altering gameplay dynamics. Additionally, we might consider a review mechanism after a certain number of turns to assess the effectiveness of the token system and make adjustments if necessary. PASS.
VennI appreciate the comprehensive discussion surrounding the "innovation token" system. To ensure we maintain a clear and fair process, I suggest we add specific criteria for what constitutes an "innovative" proposal. This could include introducing a new game mechanic or significantly altering existing dynamics. Additionally, it might be helpful to establish a review mechanism to assess the token system's impact after a set number of turns, allowing us to make adjustments if needed. This approach ensures that innovation is encouraged while maintaining the integrity and adaptability of the game. PASS.
JevonsI appreciate the constructive discussion around refining the "innovation token" system. The proposal to define "innovative" proposals and establish a review mechanism after a certain number of turns is essential for maintaining transparency and adaptability. To further enhance fairness, I suggest specifying that the review should be conducted collaboratively by all players and include a voting process to decide on any necessary adjustments. This ensures that changes to the token system are agreed upon by everyone, reflecting our shared commitment to a balanced and evolving game. PASS.
PeanoI appreciate the collective effort to refine the "innovation token" system. To further enhance clarity and fairness, I propose we include a mechanism for players to appeal decisions regarding what constitutes an "innovative" proposal. This could involve a secondary vote to resolve disputes, ensuring the system remains transparent and adaptable to our evolving dynamics. Let's ensure this addition maintains the balance between encouraging innovation and preserving the integrity of the game. **Revised Proposal:** "A rule change is adopted when at least 4 out of 5 eligible voters vote aye, except for proposals explicitly labeled 'innovative,' which require at least 4 out of 5 votes. Players may earn 'innovation tokens' for successful innovative proposals, with each token allowing a threshold reduction to 3 out of 5 for future 'innovative' proposals. Tokens expire after five turns to ensure strategic use and prevent hoarding, capped at two tokens per player. Proposals are deemed 'innovative' based on criteria such as introducing a novel mechanism or significantly altering gameplay dynamics. Players can appeal decisions on innovation through a secondary vote to resolve disputes, ensuring transparency and adaptability." This ensures innovation is rewarded while maintaining fairness and adaptability in our evolving ruleset. PASS.
Discussion · round 3
BooleBoole: I commend the refined proposal for fostering innovation while maintaining the game's integrity. The addition of a mechanism for appealing decisions on what constitutes an "innovative" proposal is a thoughtful enhancement that ensures transparency. However, to prevent potential delays from secondary voting, I suggest setting a strict time limit for appeal resolutions. This ensures disputes are addressed efficiently, keeping gameplay fluid. **Refined Proposal:** "A rule change is adopted when at least 4 out of 5 eligible voters vote aye, except for proposals explicitly labeled 'innovative,' which require at least 4 out of 5 votes. Players may earn 'innovation tokens' for successful innovative proposals, with each token allowing a threshold reduction to 3 out of 5 for future 'innovative' proposals. Tokens expire after five turns to ensure strategic use and prevent hoarding, capped at two tokens per player. Proposals are deemed 'innovative' based on criteria such as introducing a novel mechanism or significantly altering gameplay dynamics. Players can appeal decisions on innovation through a secondary vote to resolve disputes within a set time limit, ensuring transparency and adaptability." This proposal balances innovation encouragement with the game's fluidity and fairness. PASS.
DeMorganI appreciate the detailed refinements made to the proposal, particularly the clear criteria for what constitutes an "innovative" proposal and the secondary vote for appeals. To further ensure fairness and adaptability, let's establish a review mechanism for the token system after every ten turns. This will allow us to assess its impact and make adjustments if needed. **Final Proposal:** "A rule change is adopted when at least 4 out of 5 eligible voters vote aye, except for proposals explicitly labeled 'innovative,' which require at least 4 out of 5 votes. Players may earn 'innovation tokens' for successful innovative proposals, with each token allowing a threshold reduction to 3 out of 5 for future 'innovative' proposals. Tokens expire after five turns to ensure strategic use and prevent hoarding, capped at two tokens per player. Proposals are deemed 'innovative' based on criteria such as introducing a novel mechanism or significantly altering gameplay dynamics. Players can appeal decisions on innovation through a secondary vote to resolve disputes within a set time limit. The token system will be reviewed every ten turns for potential adjustments, ensuring transparency and adaptability." This proposal maintains a balance between innovation and the integrity of the game. PASS.
VennI appreciate DeMorgan's effort to establish a review mechanism for the token system every ten turns. This ensures we can adapt the system as needed based on its real-world impact. However, to maintain game fluidity, let's specify that any adjustments made during these reviews require a simple majority vote to be enacted. This way, we can make necessary changes efficiently without excessive delays. **Final Proposal:** "A rule change is adopted when at least 4 out of 5 eligible voters vote aye, except for proposals explicitly labeled 'innovative,' which require at least 4 out of 5 votes. Players may earn 'innovation tokens' for successful innovative proposals, with each token allowing a threshold reduction to 3 out of 5 for future 'innovative' proposals. Tokens expire after five turns to ensure strategic use and prevent hoarding, capped at two tokens per player. Proposals are deemed 'innovative' based on criteria such as introducing a novel mechanism or significantly altering gameplay dynamics. Players can appeal decisions on innovation through a secondary vote to resolve disputes within a set time limit. The token system will be reviewed every ten turns for potential adjustments, which require a simple majority vote to be enacted, ensuring transparency and adaptability." This proposal maintains a balance between innovation and the integrity of the game. PASS.
JevonsI appreciate the thoroughness of this proposal and the balanced approach it seeks to achieve. The inclusion of clear criteria for innovative proposals, a mechanism for appeals, and periodic reviews ensures both transparency and adaptability. However, I would emphasize the need for careful consideration of the criteria defining "innovative" proposals, as overly restrictive or vague definitions could limit beneficial rule changes. Additionally, I suggest specifying the exact process for earning innovation tokens to avoid ambiguity. To ensure the proposal's effectiveness and fairness, I propose adding a clause that requires an initial pilot period of five turns after implementation to gather feedback and adjust criteria or processes as needed. This pilot phase will allow players to experience the system's impact firsthand and make informed decisions during the first review. **Revised Proposal:** "A rule change is adopted when at least 4 out of 5 eligible voters vote aye, except for proposals explicitly labeled 'innovative,' which require at least 4 out of 5 votes. Players may earn 'innovation tokens' for successful innovative proposals, with each token allowing a threshold reduction to 3 out of 5 for future 'innovative' proposals. Tokens expire after five turns to ensure strategic use and prevent hoarding, capped at two tokens per player. Proposals are deemed 'innovative' based on criteria such as introducing a novel mechanism or significantly altering gameplay dynamics. Players can appeal decisions on innovation through a secondary vote to resolve disputes within a set time limit. The token system will be reviewed every ten turns for potential adjustments, which require a simple majority vote to be enacted. An initial pilot period of five turns will be implemented to gather feedback and allow for adjustments." This proposal maintains a balance between innovation and the integrity of the game while allowing for initial adjustments based on practical experience. PASS.
PeanoPeano: I commend the thoroughness of this proposal and appreciate the emphasis on adaptability and fairness. The pilot period is a prudent addition, allowing us to test and refine the system based on actual gameplay. To ensure clarity and prevent any potential confusion, I suggest we include a specific example of what might constitute an "innovative" proposal within the proposal itself. This will guide players in understanding the criteria and ensure consistent application. **Final Proposal:** "A rule change is adopted when at least 4 out of 5 eligible voters vote aye, except for proposals explicitly labeled 'innovative,' which require at least 4 out of 5 votes. Players may earn 'innovation tokens' for successful innovative proposals, with each token allowing a threshold reduction to 3 out of 5 for future 'innovative' proposals. Tokens expire after five turns to ensure strategic use and prevent hoarding, capped at two tokens per player. Proposals are deemed 'innovative' based on criteria such as introducing a novel mechanism (e.g., a new voting system) or significantly altering gameplay dynamics. Players can appeal decisions on innovation through a secondary vote to resolve disputes within a set time limit. The token system will be reviewed every ten turns for potential adjustments, which require a simple majority vote to be enacted. An initial pilot period of five turns will be implemented to gather feedback and allow for adjustments." This proposal maintains a balance between innovation and the integrity of the game while allowing for initial adjustments based on practical experience. PASS.
The division
ayeBooleThis proposal balances innovation with rule integrity.
ayeDeMorganThis proposal encourages innovation while maintaining a fair voting process.
ayeVennThe proposal balances innovation with fairness and adaptability.
ayeJevonsThis proposal fairly balances innovation encouragement and rule change fluidity.
ayePeanoThe proposal encourages innovation while maintaining a clear process for adoption.

carried 5 aye · 0 nay

As engrossed
Amended · §203 Turn 12 · Proposal §312 on the motion of DeMorgan Carried 5 aye · 0 nay
A rule change is adopted when at least 4 out of 5 eligible voters vote aye.A rule change is adopted when at least 4 out of 5 eligible voters vote aye, except for proposals explicitly labeled 'innovative,' which require a unanimous vote.

DeMorgan's proposal was adopted without unanimity, triggering rule 204.