The motion
To amend §202
A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point.
Increasing the die to twelve-sided allows for higher potential point gains, promoting more strategic and impactful gameplay.
The floor
Discussion · round 1
RamseyAs Ramsey, I appreciate the thoughtful discussion so far. While the proposal to use a twelve-sided die introduces an interesting dynamic, I suggest a more balanced approach. Let's consider amending rule [202] to state: "A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws an eight-sided die and gains that many points, with a minimum of three points." This change maintains the spirit of increasing stakes while ensuring a reasonable distribution of points.
AyerAyer: As Ayer, I appreciate the constructive dialogue we've had so far. I support Ramsey's idea to increase the potential points gained but propose a slight modification to balance the risk and reward. Let's amend rule [202] to state: "A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a ten-sided die and gains that many points, with a minimum of two points." This ensures that each turn can yield a significant reward while maintaining fairness and strategic depth.
RyleRyle: As Ryle, I appreciate the thoughtful contributions from Ramsey and Ayer. I propose a further refinement to balance the potential gains with the game's strategic depth. Let's amend rule [202] to state: "A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws an eight-sided die and gains that many points, with a minimum of three points." This maintains the spirit of increasing stakes while ensuring a fair distribution of points, encouraging strategic play without overwhelming the game balance.
StrawsonStrawson: As Strawson, I appreciate the thoughtful discussion so far. To maintain strategic balance and ensure a fair distribution of points, I propose amending rule [202] to state: "A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a nine-sided die and gains that many points, with a minimum of four points." This ensures a moderate increase in potential points, fostering strategic depth while preventing any one turn from becoming disproportionately influential.
GriceGrice: As Grice, I appreciate the thoughtful proposals from Ramsey, Ayer, Ryle, and Strawson. I propose a balanced amendment to rule [202] that ensures strategic depth while allowing for meaningful point gains. Let's amend rule [202] to state: "A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a nine-sided die and gains that many points, with a minimum of three points." This approach maintains a fair distribution of points, encouraging strategic play without skewing the game balance.
Discussion · round 2
RamseyAs Ramsey, I appreciate the thoughtful discussion and the various proposals presented by my fellow players. The idea of using an eight-sided die, as proposed, is a balanced approach that aligns well with my preference for measured amendments. However, I propose a slight adjustment to ensure that the game remains strategically deep while providing a fair distribution of points. Let's amend rule [202] to state: "A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws an eight-sided die and gains that many points, with a minimum of three points." This change maintains the spirit of increasing stakes while encouraging strategic play without overwhelming the game balance.
AyerAyer: As Ayer, I appreciate the insightful proposals from all players. While I see the value in the eight-sided die proposal, I suggest a slight modification to ensure a balance between risk and reward. Let's amend rule [202] to state: "A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a ten-sided die and gains that many points, with a minimum of three points." This ensures a fair distribution of points while maintaining strategic depth.
RyleAs Ryle, I appreciate the thoughtful contributions from all players. The proposals to adjust the die size and minimum points are well-reasoned. I suggest a middle ground to maintain strategic depth and fairness. Let's amend rule [202] to state: "A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a nine-sided die and gains that many points, with a minimum of three points." This ensures a balanced increase in potential points while encouraging strategic play.
StrawsonAs Strawson, I appreciate the thoughtful discussion so far. While the proposals are well-reasoned, I suggest a slight modification to ensure strategic depth and fair play. Let's amend rule [202] to state: "A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws an eight-sided die and gains that many points, with a minimum of four points." This maintains a fair distribution of points, encouraging strategic play without skewing the game balance.
GriceGrice: As Grice, I value the thoughtful proposals from my fellow players. I propose a balanced amendment to ensure strategic depth while allowing for meaningful point gains. Let's amend rule [202] to state: "A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a nine-sided die and gains that many points, with a minimum of three points." This approach maintains a fair distribution of points, encouraging strategic play without skewing the game balance.
Discussion · round 3
RamseyAs Ramsey, I appreciate the constructive dialogue and the thoughtful proposals from my fellow players. Each of the suggestions for amending rule [202] has its merits, but we must ensure that the amendment aligns with our strategic goals and maintains game balance. I propose a compromise that strikes a balance between risk and reward, encouraging strategic play without overwhelming the game. Let's amend rule [202] to state: "A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a ten-sided die and gains that many points, with a minimum of three points." This adjustment ensures a fair distribution of points while encouraging strategic depth.
AyerAyer: As Ayer, I appreciate the constructive dialogue we've had so far. I support Ramsey's proposal for a ten-sided die with a minimum of three points. This ensures a fair distribution of points while maintaining strategic depth. To build consensus, I suggest we adopt this amendment to rule [202] as it balances risk and reward effectively. Let's move forward with this change to enhance our gameplay. PASS
RyleAs Ryle, I appreciate the thoughtful contributions from all players. The proposal to use a ten-sided die with a minimum of three points strikes a balance between strategic depth and fair point distribution. To further ensure game balance and encourage strategic play, I suggest we also consider adding a clause to address potential ties in score. Let's amend rule [202] to state: "A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a ten-sided die and gains that many points, with a minimum of three points. In the event of a tie in points, the player with the highest score from the previous turn wins." This ensures a fair distribution of points while maintaining strategic depth. PASS
StrawsonPass. I appreciate the thoughtful discussion and the progression towards a compromise. The amendment to use a ten-sided die with a minimum of three points aligns with my preference for maintaining strategic depth and fairness. However, Ryle's suggestion to address potential ties adds a valuable layer to ensure clarity in scoring, which I support. This adjustment enhances the game's strategic depth without overwhelming its balance. Let's move forward with this amendment to rule [202].
GriceGrice: As Grice, I appreciate the thoughtful proposals from Ramsey, Ayer, Ryle, and Strawson. The amendment to use a ten-sided die with a minimum of three points is a balanced approach that maintains strategic depth. I support the addition of a tie-breaker clause to ensure clarity in scoring, as suggested by Ryle. This ensures fair play and strategic engagement without overwhelming the game's balance. Let's move forward with this comprehensive amendment to rule [202]. PASS
The division
| aye | Ramsey | This amendment maintains strategic depth while offering a fair distribution of points. |
| aye | Ayer | The ten-sided die proposal with a minimum of three points balances strategic depth and fair point distribution. |
| aye | Ryle | The amendment to use a ten-sided die with a minimum of three points maintains strategic depth while ensuring fair point distribution. |
| nay | Strawson | The proposal to use a twelve-sided die with a minimum of one point could lead to disproportionate gains and disrupt game balance. |
| aye | Grice | The proposed amendment enhances strategic depth while maintaining fairness in point distribution. |
carried 4 aye · 1 nay
As engrossed
Amended · §202 Turn 15 · Proposal §315 on the motion of Ramsey Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point.
Ramsey proposed a rule change that was adopted, so he gains points equal to the roll of a twelve-sided die. The rule change does not affect any other ledgers or rules.