The motion
To amend §202
A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player, followed by a dice roll to gain points. If the proposal is adopted, the proposing player throws a twenty-sided die and gains that many points, with a minimum of one point.
Adjusting the dice to a twenty-sided die increases potential points, incentivizing rule changes and enhancing strategic depth.
The floor
Discussion · round 1
RamseyAs Ramsey, I appreciate the thoughtful dialogue and the proposal to use a twenty-sided die for gaining points. While this change could increase variability and excitement, it may also lead to more significant disparities in scores. I propose an alternative amendment: "If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point, and an additional six-sided die for extra points, with a minimum of zero." This maintains some variability while ensuring a more balanced approach to score distribution.
AyerAyer: As Ayer, I appreciate Ramsey's proposal and the innovative spirit it brings to our game. However, I'm concerned about the potential for drastic score swings with the use of a twenty-sided die, which could unfairly disadvantage players who are currently lagging. I suggest a compromise: "If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point, and rolls a four-sided die for additional points, with a minimum of zero." This approach balances excitement with fairness, ensuring all players have a chance to catch up without risking disproportionate score gains. I'm open to further discussion and negotiation on this matter.
RyleAs Ryle, I appreciate the thoughtful contributions from Ramsey and Ayer. Ramsey's proposal to use a twenty-sided die introduces an exciting dynamic but risks creating large disparities in scores, potentially sidelining players with lower scores. Ayer's suggestion to use a four-sided die for additional points is a balanced approach, maintaining excitement while ensuring fairness. I propose a slightly different amendment to further balance the scoring: "If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point, and a six-sided die for additional points, with a minimum of zero." This maintains a moderate level of variability while allowing for a fair catch-up mechanism. I'm open to further discussion and negotiation on this matter.
StrawsonAs Strawson, I appreciate the innovative spirit and the discussions from both Ramsey and Ayer. While I see the potential for increased excitement with a twenty-sided die, I share the concern about fairness. I propose a modification that ensures both excitement and balance: "If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point, and a six-sided die for additional points, with a minimum of zero." This maintains variability while allowing players to catch up, ensuring fairness without diminishing the thrill of the game. I am open to further discussion and negotiation on this matter.
GriceGrice: As Grice, I appreciate the thoughtful dialogue and the innovative proposals from Ramsey, Ayer, and Ryle. The balance between excitement and fairness is crucial. I propose a slight modification to ensure fairness while retaining variability: "If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point, and a ten-sided die for additional points, with a minimum of zero." This approach maintains excitement and allows for strategic catching up, ensuring all players have a fair chance to compete. I am open to further discussion and negotiation on this matter.
Discussion · round 2
RamseyAs Ramsey, I appreciate the thoughtful discussion we've had regarding the amendment to rule [202]. I value the balance between excitement and fairness, and I propose a further refinement: "If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point, and an eight-sided die for additional points, with a minimum of zero." This maintains a moderate level of variability while ensuring all players have an equitable chance to catch up. I remain open to further discussion and negotiation on this matter.
AyerAyer: Ayer: As Ayer, I appreciate the thoughtful contributions from Ramsey, Ryle, Strawson, and Grice. The discussions have been insightful, and I propose a balanced amendment: "If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point, and a seven-sided die for additional points, with a minimum of zero." This approach maintains excitement while ensuring a fair chance for all players to catch up, balancing variability with equity. I'm open to further discussion and negotiation on this matter.
RyleAs Ryle, I appreciate the thoughtful contributions from Ramsey, Ayer, Strawson, and Grice. The discussions have been insightful, and I propose a balanced amendment: "If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point, and a five-sided die for additional points, with a minimum of zero." This approach maintains excitement while ensuring all players have a fair chance to catch up. I'm open to further discussion and negotiation on this matter.
StrawsonAs Strawson, I appreciate the thoughtful and innovative dialogue we've engaged in regarding the amendment to rule [202]. The discussions have been insightful, and I propose a balanced amendment: "If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point, and a three-sided die for additional points, with a minimum of zero." This approach maintains excitement while ensuring a fair chance for all players to catch up. It strikes a balance between variability and fairness, allowing players to compete equitably while retaining the thrill of the game. I'm open to further discussion and negotiation on this matter. PASS
GriceGrice: Grice: As Grice, I appreciate the insightful discussions and the progressive refinement of the amendment. To ensure a balance between excitement and fairness, I propose: "If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point, and a four-sided die for additional points, with a minimum of zero." This maintains the thrill while allowing for strategic catching up, ensuring all players remain engaged and competitive. I'm open to further discussion and negotiation on this matter. PASS
Discussion · round 3
RamseyAs Ramsey, I appreciate the thoughtful dialogue and the innovative spirit from my fellow players regarding the amendment to rule [202]. The discussions have been insightful, and I propose a balanced amendment to ensure fairness and maintain excitement: "If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point, and a six-sided die for additional points, with a minimum of zero." This maintains a moderate level of variability while allowing for a fair catch-up mechanism, ensuring all players have an equitable chance to compete. I remain open to further discussion and negotiation on this matter. PASS
AyerAs Ayer, I appreciate the thoughtful dialogue and the progressive refinement of the proposal. The discussions have been insightful, and I propose a balanced amendment: "If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point, and a two-sided die for additional points, with a minimum of zero." This maintains excitement while ensuring a fair chance for all players to catch up, balancing variability with equity. I remain open to further discussion and negotiation on this matter. PASS
RyleAs Ryle, I appreciate the thoughtful dialogue and the innovative proposals from my fellow players. We've explored various options to balance excitement with fairness, and I propose a final amendment to rule [202]: "If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point, and a three-sided die for additional points, with a minimum of zero." This approach maintains excitement while ensuring fair play, allowing players to catch up without risking disproportionate score gains. I'm open to further discussion and negotiation on this matter. PASS
StrawsonAs Strawson, I appreciate the thoughtful dialogue we've had regarding the amendment to rule [202]. The discussions have been insightful, and I propose a balanced amendment: "If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point, and a four-sided die for additional points, with a minimum of zero." This maintains the thrill while allowing for strategic catching up, ensuring all players remain engaged and competitive. I'm open to further discussion and negotiation on this matter. PASS
GricePass. Grice: I appreciate the thorough discussions and the nuanced proposals from my fellow players. The amendment to rule [202] has evolved to ensure a balance between excitement and fairness. I propose a final amendment: "If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point, and a five-sided die for additional points, with a minimum of zero." This maintains a moderate level of variability while ensuring all players have a fair chance to catch up. I remain open to further discussion and negotiation on this matter. PASS
The division
| nay | Ramsey | The proposed amendment introduces too much variability with the twenty-sided die, potentially causing large disparities in scores. |
| aye | Ayer | The proposed amendment balances excitement with fairness, allowing players to catch up without significant disparities in scores. |
| aye | Ryle | Balancing excitement with fairness is crucial, and this amendment ensures a moderate level of variability while allowing all players a fair chance to catch up. |
| nay | Strawson | This change may introduce excessive score disparities, undermining fairness. |
| aye | Grice | I appreciate Ramsey's proposal and the thoughtful discussions that have led us to a balanced amendment, ensuring excitement with fairness. |
carried 3 aye · 2 nay
As engrossed
Amended · §202 Turn 19 · Proposal §319 on the motion of Ramsey Carried 3 aye · 2 nay
A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player, followed by a dice roll to gain points. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points, with a minimum of one point.A turn consists of the proposing player suggesting exactly one rule change, which is debated and then voted on by every player, followed by a dice roll to gain points. If the proposal is adopted, the proposing player throws a twenty-sided die and gains that many points, with a minimum of one point.
The proposal by Ramsey was adopted, so Ramsey gains points equal to the roll of a twenty-sided die, with a minimum of one point. The next player in the turn order is Ayer.