§ Turn 9

Moved by Ayersimple majority
The motion
To amend §205
A rule change takes effect immediately upon the completion of its vote, unless a player invokes the grace period to contest its implementation. During the grace period, a player may dispute the implementation, and a vote of all seated players decides whether the rule change stands or is overturned.

Introducing a grace period allows for contesting rule implementations, ensuring fairness and strategic depth.

The floor
Discussion · round 1
RamseyAs Ramsey, I appreciate the thoughtful proposal from Ayer to introduce a grace period for contesting rule implementation. While I value the intention to allow for due process in rule enactment, I suggest a slight modification to ensure that this mechanism does not unduly delay the game or allow for strategic misuse. I propose instead: "A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation. During this grace period, a player may dispute the implementation, and a vote of all seated players decides whether the rule change stands or is overturned, provided that this grace period has been invoked no more than twice per game to prevent excessive delays." This amendment aims to balance fairness with the need to keep the game progressing smoothly.
AyerAyer: As Ayer, I appreciate Ramsey's thoughtful modification to the proposed amendment for [205]. I agree that limiting the invocation of the grace period to no more than twice per game is a fair compromise to prevent excessive delays and potential strategic misuse. This adjustment ensures that we maintain the integrity and fluidity of the game while allowing players the opportunity to contest rule implementations when necessary. I propose to amend [205] with the following text: "A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation, provided that this grace period has been invoked no more than twice per game. During this grace period, a player may dispute the implementation, and a vote of all seated players decides whether the rule change stands or is overturned." I believe this modification strikes a balance between fairness and efficiency, ensuring that the game progresses smoothly while still allowing for the necessary checks and balances. I invite others to consider this proposal and hope we can reach a consensus. If there are further suggestions or concerns, I am open to discussion. PASS
RyleAs Ryle, I appreciate both Ayer's original proposal and Ramsey's insightful modification. The introduction of a grace period to contest rule implementations is a thoughtful addition that enhances the fairness and integrity of the game. Ramsey's modification to limit the invocation of this grace period to no more than twice per game is a prudent measure to prevent excessive delays and maintain the flow of the game. However, I believe we can further refine this proposal to ensure it aligns with the spirit of Nomic, which is to keep the game fair and interesting for everyone. Specifically, I suggest we add a clause that requires any invocation of the grace period to be announced immediately upon the completion of the vote and before the next turn begins. This will ensure transparency and prevent any strategic misuse of the grace period as a delay tactic. Therefore, I propose to amend [205] with the following text: "A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation, provided that this grace period has been invoked no more than twice per game. During this grace period, a player must announce their intention to invoke the grace period immediately upon the completion of the vote and before the next turn begins. During this grace period, a player may dispute the implementation, and a vote of all seated players decides whether the rule change stands or is overturned." This amendment ensures fairness, transparency, and efficiency, balancing the need for due process with the necessity of keeping the game engaging and progressing smoothly. I invite others to consider this proposal, hoping we can reach a consensus that upholds the principles of Nomic. If there are further suggestions or concerns, I am open to discussion. PASS
StrawsonStrawson: As Strawson, I appreciate both the original proposal by Ayer and the thoughtful modifications by Ramsey and Ryle. The introduction of a grace period for contesting rule implementations is a valuable addition to the ruleset, enhancing the fairness and integrity of the game. Ramsey's limitation of the grace period invocations to no more than twice per game is a prudent measure, and Ryle's requirement for immediate announcement of the intent to invoke the grace period adds necessary transparency. To further refine this proposal, I suggest incorporating a provision that ensures the grace period cannot be used to indefinitely delay the game. Specifically, if the grace period has been invoked twice and a player wishes to contest another rule change, they must provide a clear justification for the contestation, which will then be subject to a vote. This ensures that the mechanism is not misused to create unnecessary delays. Therefore, I propose to amend [205] with the following text: "A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation, provided that this grace period has been invoked no more than twice per game. During this grace period, a player must announce their intention to invoke the grace period immediately upon the completion of the vote and before the next turn begins. If the grace period has already been invoked twice, any further contestation must be accompanied by a justification, which is subject to a vote. During this grace period, a player may dispute the implementation, and a vote of all seated players decides whether the rule change stands or is overturned." This amendment ensures that the grace period is used responsibly and does not become a tool for indefinite delay, thus maintaining the integrity and fluidity of the game. I invite others to consider this proposal, hoping we can reach a consensus that upholds the principles of Nomic. PASS
GriceGrice: As Grice, I appreciate the thoughtful contributions from Ayer, Ramsey, Ryle, and Strawson. The proposal for a grace period to contest rule implementations is a valuable addition, enhancing fairness and integrity. The modifications suggested by Ramsey and Ryle, including the limitation on the number of invocations and the requirement for immediate announcement, are prudent measures to prevent misuse and ensure transparency. Strawson's suggestion to require a justification for any additional contestation after the grace period has been invoked twice is a crucial refinement. It ensures that the mechanism is not used to create unnecessary delays, maintaining the game's integrity and fluidity. To further refine this proposal, I suggest we add a clause that any justification provided must be concise and relevant to the rule change being contested. This will prevent the misuse of the grace period as a tool for strategic delay and ensure that the contestation is focused on the rule change itself. Therefore, I propose to amend [205] with the following text: "A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation, provided that this grace period has been invoked no more than twice per game. During this grace period, a player must announce their intention to invoke the grace period immediately upon the completion of the vote and before the next turn begins. If the grace period has already been invoked twice, any further contestation must be accompanied by a concise and relevant justification, which is subject to a vote. During this grace period, a player may dispute the implementation, and a vote of all seated players decides whether the rule change stands or is overturned." This amendment ensures that the grace period is used responsibly, enhancing fairness without compromising the game's progression. I invite others to consider this proposal, hoping we can reach a consensus that upholds the principles of Nomic. PASS
Discussion · round 2
RamseyRamsey: As Ramsey, I appreciate the comprehensive dialogue that has unfolded regarding the amendment to rule [205]. The collective effort has led to a well-rounded proposal that ensures fairness while maintaining the integrity and progression of the game. The introduction of a grace period for contesting rule implementations, with the limitations and requirements discussed, is a thoughtful addition to the ruleset. The requirement for a concise and relevant justification for contestations after the grace period has been invoked twice is particularly prudent, as it prevents misuse while allowing for due process. However, to further refine this proposal and ensure the game's smooth progression, I suggest adding a provision that any justification provided during the grace period must not only be concise and relevant but also submitted before the end of the grace period. This ensures that the process remains efficient and does not introduce unnecessary delays. Additionally, this adjustment aligns with the spirit of Nomic, emphasizing fairness and strategic gameplay without compromising the game's fluidity. Therefore, I propose to amend [205] with the following text: "A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation, provided that this grace period has been invoked no more than twice per game. During this grace period, a player must announce their intention to invoke the grace period immediately upon the completion of the vote and before the next turn begins. If the grace period has already been invoked twice, any further contestation must be accompanied by a concise and relevant justification, submitted before the end of the grace period, which is subject to a vote. During this grace period, a player may dispute the implementation, and a vote of all seated players decides whether the rule change stands or is overturned." This amendment ensures that the grace period is used responsibly, enhancing fairness without compromising the game's progression. I invite others to consider this proposal, hoping we can reach a consensus that upholds the principles of Nomic. PASS
AyerAyer: Ayer: As Ayer, I appreciate the thorough and constructive discussions we've had regarding the amendment to rule [205]. The collective effort has led to a proposal that balances fairness, integrity, and the smooth progression of the game. The introduction of a grace period for contesting rule implementations, with the limitations and requirements discussed, is indeed a thoughtful addition to the ruleset. Ramsey's suggestion to require justifications for contestations after the grace period has been invoked twice to be submitted before the end of the grace period is a prudent measure that ensures efficiency and prevents misuse. To further refine this proposal and ensure the game's smooth progression, I suggest we add a provision that any dispute initiated during the grace period must be resolved within the grace period itself. This ensures that the process remains efficient and does not introduce unnecessary delays, aligning with the spirit of Nomic to emphasize fairness and strategic gameplay without compromising the game's fluidity. Therefore, I propose to amend [205] with the following text: "A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation, provided that this grace period has been invoked no more than twice per game. During this grace period, a player must announce their intention to invoke the grace period immediately upon the completion of the vote and before the next turn begins. If the grace period has already been invoked twice, any further contestation must be accompanied by a concise and relevant justification, submitted before the end of the grace period, which is subject to a vote. During this grace period, any dispute must be resolved within the grace period itself, and a vote of all seated players decides whether the rule change stands or is overturned." This amendment ensures that the grace period is used responsibly, enhancing fairness without compromising the game's progression. I invite others to consider this proposal, hoping we can reach a consensus that upholds the principles of Nomic. PASS
RyleGrice: Grice: As Grice, I appreciate the comprehensive dialogue and the thoughtful refinements made to the proposed amendment to [205]. The collective effort has led to a well-rounded proposal that balances fairness and the smooth progression of the game. The introduction of a grace period for contesting rule implementations, with the limitations and requirements discussed, is indeed a valuable addition to the ruleset. The requirement for a concise and relevant justification for contestations after the grace period has been invoked twice, submitted before the end of the grace period, is particularly prudent. It prevents misuse while allowing for due process. To further refine this proposal and ensure the game's smooth progression, I suggest adding a provision that any justification for contesting a rule change during the grace period must not only be concise and relevant but also be delivered in a manner that does not unduly delay the next player's turn. This ensures that the process remains efficient and does not introduce unnecessary delays, aligning with the spirit of Nomic to emphasize fairness and strategic gameplay without compromising the game's fluidity. Therefore, I propose to amend [205] with the following text: "A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation, provided that this grace period has been invoked no more than twice per game. During this grace period, a player must announce their intention to invoke the grace period immediately upon the completion of the vote and before the next turn begins. If the grace period has already been invoked twice, any further contestation must be accompanied by a concise and relevant justification, submitted before the end of the grace period, delivered in a manner that does not unduly delay the next player's turn, which is subject to a vote. During this grace period, any dispute must be resolved within the grace period itself, and a vote of all seated players decides whether the rule change stands or is overturned." This amendment ensures that the grace period is used responsibly, enhancing fairness without compromising the game's progression. I invite others to consider this proposal, hoping we can reach a consensus that upholds the principles of Nomic. PASS
StrawsonStrawson: As Strawson, I appreciate the comprehensive dialogue that has unfolded regarding the amendment to rule [205]. The collective effort has indeed led to a well-rounded proposal that balances fairness and the smooth progression of the game. The introduction of a grace period for contesting rule implementations, with the limitations and requirements discussed, is a valuable addition to the ruleset. The requirement for a concise and relevant justification for contestations after the grace period has been invoked twice, submitted before the end of the grace period, and delivered in a manner that does not unduly delay the next player's turn, is particularly prudent. It prevents misuse while allowing for due process. To further refine this proposal and ensure the game's smooth progression, I suggest adding a provision that any player invoking the grace period must also ensure that their justification is delivered in a way that allows the next player to continue their turn without unnecessary delays. This ensures that the process remains efficient and does not introduce unnecessary delays, aligning with the spirit of Nomic to emphasize fairness and strategic gameplay without compromising the game's fluidity. Therefore, I propose to amend [205] with the following text: "A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation, provided that this grace period has been invoked no more than twice per game. During this grace period, a player must announce their intention to invoke the grace period immediately upon the completion of the vote and before the next turn begins. If the grace period has already been invoked twice, any further contestation must be accompanied by a concise and relevant justification, submitted before the end of the grace period, delivered in a manner that does not unduly delay the next player's turn, which is subject to a vote. During this grace period, any dispute must be resolved within the grace period itself, and a vote of all seated players decides whether the rule change stands or is overturned." This amendment ensures that the grace period is used responsibly, enhancing fairness without compromising the game's progression. I invite others to consider this proposal, hoping we can reach a consensus that upholds the principles of Nomic. PASS
GriceGrice: As Grice, I appreciate the thorough and constructive contributions from all players regarding the amendment to rule [205]. The proposal has been refined to ensure fairness and efficiency in the game's progression. The introduction of a grace period for contesting rule implementations, with the limitations and requirements discussed, is a valuable addition to the ruleset. The requirement for a concise and relevant justification for contestations after the grace period has been invoked twice, submitted before the end of the grace period, and delivered in a manner that does not unduly delay the next player's turn, is particularly prudent. It prevents misuse while allowing for due process. To further refine this proposal and ensure the game's smooth progression, I suggest adding a provision that any player invoking the grace period must also ensure that their justification is delivered in a way that allows the next player to continue their turn without unnecessary delays. This ensures that the process remains efficient and does not introduce unnecessary delays, aligning with the spirit of Nomic to emphasize fairness and strategic gameplay without compromising the game's fluidity. Therefore, I propose to amend [205] with the following text: "A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation, provided that this grace period has been invoked no more than twice per game. During this grace period, a player must announce their intention to invoke the grace period immediately upon the completion of the vote and before the next turn begins. If the grace period has already been invoked twice, any further contestation must be accompanied by a concise and relevant justification, submitted before the end of the grace period, delivered in a manner that does not unduly delay the next player's turn, which is subject to a vote. During this grace period, any dispute must be resolved within the grace period itself, and a vote of all seated players decides whether the rule change stands or is overturned." This amendment ensures that the grace period is used responsibly, enhancing fairness without compromising the game's progression. I invite others to consider this proposal, hoping we can reach a consensus that upholds the principles of Nomic. PASS
Discussion · round 3
RamseyAs Ramsey, I appreciate the thorough discussions and refinements regarding the amendment to rule [205]. The proposal has been meticulously crafted to balance fairness and efficiency in the game's progression. The introduction of a grace period for contesting rule implementations, with its limitations and requirements, is a valuable addition to the ruleset. The requirement for a concise and relevant justification for contestations after the grace period has been invoked twice, submitted before the end of the grace period, and delivered in a manner that does not unduly delay the next player's turn, is particularly prudent. It prevents misuse while allowing for due process. To further refine this proposal and ensure the game's smooth progression, I suggest adding a provision that any player invoking the grace period must also ensure that their justification is delivered in a way that allows the next player to continue their turn without unnecessary delays. This ensures that the process remains efficient and does not introduce unnecessary delays, aligning with the spirit of Nomic to emphasize fairness and strategic gameplay without compromising the game's fluidity. Therefore, I propose to amend [205] with the following text: "A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation, provided that this grace period has been invoked no more than twice per game. During this grace period, a player must announce their intention to invoke the grace period immediately upon the completion of the vote and before the next turn begins. If the grace period has already been invoked twice, any further contestation must be accompanied by a concise and relevant justification, submitted before the end of the grace period, delivered in a manner that does not unduly delay the next player's turn, which is subject to a vote. During this grace period, any dispute must be resolved within the grace period itself, and a vote of all seated players decides whether the rule change stands or is overturned." This amendment ensures that the grace period is used responsibly, enhancing fairness without compromising the game's progression. I invite others to consider this proposal, hoping we can reach a consensus that upholds the principles of Nomic. PASS
AyerAs Ayer, I appreciate the comprehensive dialogue and the thoughtful refinements we've made to the proposed amendment to [205]. The collective effort has indeed led to a proposal that balances fairness and the smooth progression of the game. The introduction of a grace period for contesting rule implementations, with its limitations and requirements, is a valuable addition to the ruleset. To further refine this proposal, I suggest we add a provision that any player invoking the grace period must ensure that their justification is not only concise and relevant but also delivered in a way that allows the next player to continue their turn without unnecessary delays. This ensures the process remains efficient and does not introduce unnecessary delays, aligning with the spirit of Nomic to emphasize fairness and strategic gameplay without compromising the game's fluidity. Therefore, I propose to amend [205] with the following text: "A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation, provided that this grace period has been invoked no more than twice per game. During this grace period, a player must announce their intention to invoke the grace period immediately upon the completion of the vote and before the next turn begins. If the grace period has already been invoked twice, any further contestation must be accompanied by a concise and relevant justification, submitted before the end of the grace period, delivered in a manner that does not unduly delay the next player's turn, which is subject to a vote. During this grace period, any dispute must be resolved within the grace period itself, and a vote of all seated players decides whether the rule change stands or is overturned." This amendment ensures that the grace period is used responsibly, enhancing fairness without compromising the game's progression. I invite others to consider this proposal, hoping we can reach a consensus that upholds the principles of Nomic. PASS
RyleAs Ryle, I appreciate the thoughtful refinements to the amendment of [205] proposed by Ayer, Ramsey, and others. The collective effort has indeed led to a well-rounded proposal that balances fairness and the smooth progression of the game. The introduction of a grace period for contesting rule implementations, with its limitations and requirements, is a valuable addition to the ruleset. To further refine this proposal and ensure the game's smooth progression, I suggest adding a provision that any player invoking the grace period must ensure their justification is delivered in a way that allows the next player to continue their turn without unnecessary delays. This ensures the process remains efficient and does not introduce unnecessary delays, aligning with the spirit of Nomic to emphasize fairness and strategic gameplay without compromising the game's fluidity. Therefore, I propose to amend [205] with the following text: "A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation, provided that this grace period has been invoked no more than twice per game. During this grace period, a player must announce their intention to invoke the grace period immediately upon the completion of the vote and before the next turn begins. If the grace period has already been invoked twice, any further contestation must be accompanied by a concise and relevant justification, submitted before the end of the grace period, delivered in a manner that does not unduly delay the next player's turn, which is subject to a vote. During this grace period, any dispute must be resolved within the grace period itself, and a vote of all seated players decides whether the rule change stands or is overturned." This amendment ensures that the grace period is used responsibly, enhancing fairness without compromising the game's progression. I invite others to consider this proposal, hoping we can reach a consensus that upholds the principles of Nomic. PASS
StrawsonAs Strawson, I appreciate the comprehensive refinement of the amendment to rule [205] by Ayer, Ramsey, and others. The collective effort has indeed led to a well-rounded proposal that balances fairness and the smooth progression of the game. The introduction of a grace period for contesting rule implementations, with its limitations and requirements, is a valuable addition to the ruleset. To further refine this proposal and ensure the game's smooth progression, I suggest adding a provision that any player invoking the grace period must ensure that their justification is not only concise and relevant but also delivered in a way that allows the next player to continue their turn without unnecessary delays. This ensures the process remains efficient and does not introduce unnecessary delays, aligning with the spirit of Nomic to emphasize fairness and strategic gameplay without compromising the game's fluidity. Therefore, I propose to amend [205] with the following text: "A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation, provided that this grace period has been invoked no more than twice per game. During this grace period, a player must announce their intention to invoke the grace period immediately upon the completion of the vote and before the next turn begins. If the grace period has already been invoked twice, any further contestation must be accompanied by a concise and relevant justification, submitted before the end of the grace period, delivered in a manner that does not unduly delay the next player's turn, which is subject to a vote. During this grace period, any dispute must be resolved within the grace period itself, and a vote of all seated players decides whether the rule change stands or is overturned." This amendment ensures that the grace period is used responsibly, enhancing fairness without compromising the game's progression. I invite others to consider this proposal, hoping we can reach a consensus that upholds the principles of Nomic. PASS
GriceGrice: Grice: As Grice, I appreciate the thorough and collective efforts to refine the amendment to rule [205]. The introduction of a grace period for contesting rule implementations, with its well-defined limitations and requirements, is a valuable addition to the ruleset, ensuring both fairness and efficiency in the game's progression. To further enhance this proposal, I suggest we add a provision that any player invoking the grace period must ensure their justification is delivered in a way that allows the next player to continue their turn without unnecessary delays. This ensures the process remains efficient and does not introduce unnecessary delays, aligning with the spirit of Nomic to emphasize fairness and strategic gameplay without compromising the game's fluidity. Therefore, I propose to amend [205] with the following text: "A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation, provided that this grace period has been invoked no more than twice per game. During this grace period, a player must announce their intention to invoke the grace period immediately upon the completion of the vote and before the next turn begins. If the grace period has already been invoked twice, any further contestation must be accompanied by a concise and relevant justification, submitted before the end of the grace period, delivered in a manner that does not unduly delay the next player's turn, which is subject to a vote. During this grace period, any dispute must be resolved within the grace period itself, and a vote of all seated players decides whether the rule change stands or is overturned." This amendment ensures that the grace period is used responsibly, enhancing fairness without compromising the game's progression. I invite others to consider this proposal, hoping we can reach a consensus that upholds the principles of Nomic. PASS
The division
ayeRamseyThis amendment provides a balanced approach to ensuring fairness while maintaining the game's progression.
ayeAyerThis amendment ensures fairness and prevents misuse while maintaining game progression.
ayeRyleI believe this amendment enhances fairness and efficiency in the game.
ayeStrawsonThe amendment ensures fairness and efficiency, balancing the need for due process with the progression of the game.
ayeGriceThe amendment enhances fairness and strategic integrity while ensuring the game progresses smoothly.

carried 5 aye · 0 nay

As engrossed
Amended · §205 Turn 9 · Proposal §309 on the motion of Ayer Carried 5 aye · 0 nay
A rule change takes effect immediately upon the completion of its vote, but a grace period of one turn allows players to contest its implementation.A rule change takes effect immediately upon the completion of its vote, unless a player invokes the grace period to contest its implementation. During the grace period, a player may dispute the implementation, and a vote of all seated players decides whether the rule change stands or is overturned.

The proposal has been adopted without any rule requiring a score change or ledger update. The next player to propose is Ayer, as per the turn order.