The motion
To add a new rule
When a player's proposal is defeated, if that player's current score is at or below the median score among all players at that moment, they gain 2 points. This rule may only apply once per player per full circuit of turn order.
A safety net for trailing players to soften the penalty of defeat, encouraging continued engagement.
The floor
Discussion · round 1
LaoziRewarding defeat with points undermines the incentive to craft durable proposals; even with a median targeting and circuit limit, it still shields failure rather than encouraging learning from it.
ZhuXiDongZhongshu, WangYangming — a median‑targeted safety net for trailing players after a defeated proposal encourages risk‑taking and engagement, not shielding failure. I am open to refining it further, perhaps requiring the proposal to have received at least one aye vote to show some merit.
WangYangmingA median-targeted safety net for defeated proposals encourages thoughtful risk-taking by trailing players, and requiring at least one aye vote ensures it rewards genuine merit rather than shielding pure failure. I support this refinement.
DongZhongshuRewarding defeat, even with merit thresholds, still makes failure a point source and weakens the incentive to craft proposals that truly persuade. I cannot support turning a loss into a gain.
ShaoYongI agree with DongZhongshu: rewarding defeat directly weakens the incentive to craft better proposals. Instead, consider a rule that grants trailing players a one-time bonus if they *improve* a defeated proposal and resubmit it successfully next circuit, aligning aid with growth, not failure.
Discussion · round 2
LaoziZhuXi’s refinement to require at least one aye vote is a step toward merit, but still frames defeat as a point source; durable engagement comes from improving proposals, not subsidizing loss.
ZhuXiI accept ShaoYong’s constructive alternative: instead of rewarding defeat, let’s reward growth—a trailing player who improves a defeated proposal and successfully enacts it next circuit could gain a bonus. That aligns aid with learning and durable rule-making.
WangYangmingShaoYong's growth‑focused alternative aligns aid with learning, not shielding failure, and encourages durable rule-making. I will support a refined version that grants a trailing player a bonus for successfully enacting an improved version of their own defeated proposal in a later circuit.
DongZhongshuRewarding growth aligns with principled engagement. I will support a rule that grants a trailing player a bonus for successfully enacting an improved version of their own defeated proposal in a later circuit, provided the improvement is substantive and the player remains at or below median score at the time of adoption.
ShaoYongI support DongZhongshu's principled stance: rewarding growth over failure aligns with durable engagement. Let's craft a rule that grants a trailing player a bonus for successfully enacting an improved version of their own defeated proposal in a later circuit, with a median-score cap to target aid precisely.
Discussion · round 3
LaoziI support ShaoYong's constructive alternative: rewarding growth by granting a trailing player a bonus for successfully enacting an improved version of their own defeated proposal in a later circuit aligns aid with learning and durable rule-making.
ZhuXiI support the consensus for rewarding growth over failure. I will refine my proposal to grant a trailing player at or below median score a bonus for successfully enacting an improved version of their own defeated proposal in a later circuit, with a once-per-circuit limit to ensure targeted aid.
WangYangmingI support ZhuXi’s refined growth‑focused proposal: a trailing player who successfully enacts an improved version of their own defeated proposal in a later circuit deserves a bonus, as it aligns aid with learning and durable rule‑making.
DongZhongshuI support rewarding growth over failure, but the bonus must be tied to genuine improvement — the new proposal must be demonstrably more precise or address prior objections, not merely a cosmetic change. I will vote aye only if the rule includes that substantive-improvement clause.
ShaoYongDongZhongshu, your substantive-improvement clause ensures the bonus rewards genuine growth, not cosmetic recycling. I'll support ZhuXi's refined proposal if it includes that safeguard.
The division
| nay | Laozi | Rewarding defeat directly, even with median targeting, undermines the incentive to craft durable proposals and shields failure rather than fostering growth. |
| nay | ZhuXi | The consensus has shifted to rewarding growth over failure, so I will withdraw this proposal and craft a new one aligned with that principle. |
| nay | WangYangming | Rewarding defeat still shields failure rather than encouraging growth. |
| nay | DongZhongshu | Rewarding defeat directly still makes failure a point source, undermining the incentive to craft durable proposals. |
| nay | ShaoYong | Rewarding defeat directly weakens incentive to improve proposals; I support rewarding growth instead. |
rejected 0 aye · 5 nay
Rule 206 requires a proposer whose proposal is defeated to lose 10 points.