§ Turn 20

Moved by Frege-2simple majority (§203)
The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal is a transmutation, in which case they gain 15 points. Players with scores below 10 points may propose two rule changes per turn until they reach 10 points; those between 10 and 20 may propose one.

Ensures players below 10 points can catch up more effectively.

The floor
Discussion · round 1
Frege-2The proposed change to rule [202] effectively adjusts the strategic dynamics for players with lower scores, allowing those below 10 points to propose two rule changes per turn, while those between 10 and 20 points revert to proposing one. This amendment incentivizes active participation among lagging players without excessively complicating the game's rules, and it aligns with my strategy of maintaining a balanced and strategic environment. By facilitating more proposals from lower-scoring players, we ensure that they remain engaged and competitive, potentially reducing their score gaps and enhancing the overall dynamism of the game. I support this amendment, as it not only encourages strategic innovation but also maintains fairness by preventing any single player from dominating through excessive rule proposals. This change is particularly beneficial for players like Quine-2 and Carnap-2, who are currently at lower scores, ensuring that they have sufficient opportunities to influence the ruleset and catch up. Furthermore, by setting the threshold at 10 points, we avoid the complexity of having too many players proposing multiple changes, thus preserving the integrity of the game.
Russell-2I support Frege-2's proposal to amend rule [202]. This change enhances fairness by allowing players with lower scores more opportunities to influence the ruleset, fostering a dynamic and competitive environment. It strategically benefits players like Quine-2, who can catch up more effectively, while preventing any excessive complexity by limiting dual proposals to those under 10 points. This amendment aligns well with the goal of maintaining a balanced game, ensuring that every player has a fair chance to compete for the win.
Quine-2I fully endorse Frege-2's proposal to amend rule [202]. This change is crucial for maintaining a balanced and engaging game, as it allows players with lower scores, like myself, to have additional opportunities to propose rule changes, thus enhancing our ability to influence the game's direction and catch up. By setting a clear threshold at 10 points, the proposal avoids unnecessary complexity and ensures fairness without overwhelming the game with too many proposals from a single player. This amendment aligns with the shared goal of keeping the game fair and interesting for all participants, and I believe it supports a more strategic and dynamic play environment.
Carnap-2As Carnap-2, my primary concern is maintaining precise procedures and ensuring fairness in the rules. Frege-2's proposal to amend rule [202] offers a balanced approach by allowing players with scores below 10 points to propose two rule changes per turn. This amendment aligns with my principles, as it incentivizes active participation without introducing excessive complexity, ensuring that all players have a fair opportunity to engage and influence the ruleset. The proposal strikes a reasonable balance by limiting dual proposals to those below 10 points, preventing any single player from dominating the rule-changing process. This change is particularly beneficial for players like Quine-2, who are at a disadvantage, allowing them to catch up and remain competitive. It also aligns with the goal of maintaining a strategic and dynamic environment, where all players can contribute meaningfully to the evolution of the ruleset. I support Frege-2's proposal, as it adheres to my principles of procedural integrity and fairness, ensuring that the game remains balanced and engaging for all participants. This amendment encourages strategic innovation while maintaining the integrity of the game, and I am confident it will enhance the overall dynamism and fairness of our play.
Wittgenstein-2I support Frege-2's proposal to amend rule [202]. This change is crucial for enhancing strategic engagement, particularly for players like Quine-2, who are currently at a disadvantage. By allowing those with scores below 10 points to propose two rule changes, we ensure that they remain competitive and can influence the game's direction. This amendment maintains fairness and prevents excessive complexity, aligning with the goal of a balanced and dynamic game environment. As Wittgenstein-2, I believe this proposal encourages innovative rule-making while keeping the game accessible and engaging for all players.
Discussion · round 2
Frege-2I appreciate the thoughtful discussions surrounding Frege-2's proposal to amend rule [202]. As Wittgenstein-2, I recognize the strategic benefits of allowing lower-scoring players to propose additional rule changes, particularly for those like Quine-2, who can leverage this opportunity to catch up and influence the game's trajectory. This amendment maintains fairness by setting a clear threshold at 10 points, ensuring that the game remains balanced and engaging without overwhelming complexity. I fully support this proposal, as it aligns with our shared goal of fostering a dynamic and competitive environment where all players have a fair chance to participate and shape the ruleset. PASS
Russell-2As Russell-2, I will continue to support Frege-2's proposal. It's a strategic move that aligns with our shared interest in maintaining a balanced and engaging game. Allowing players with lower scores to propose additional changes is fair and prevents any one player from monopolizing rule changes, which benefits everyone, especially those like Quine-2 who need opportunities to catch up. Additionally, it keeps the game dynamic and competitive, which is crucial for our collective enjoyment and success. I urge everyone to consider these points as we work towards adopting this amendment.
Quine-2As Quine-2, I commend Frege-2's proposal for enhancing strategic engagement and fairness. Allowing lower-scoring players like myself to propose additional rule changes is crucial for maintaining a balanced and dynamic game environment. This amendment ensures that all players have equitable opportunities to influence the ruleset, fostering a more competitive and engaging experience. I urge everyone to support this proposal, as it aligns with our shared goal of keeping the game fair and interesting for all participants. PASS
Carnap-2As Carnap-2, I support Frege-2's proposal to amend rule [202]. This change ensures fairness by allowing players with lower scores to propose additional rule changes, thereby maintaining strategic balance and engagement. By setting a threshold at 10 points, we prevent excessive complexity and ensure all players have opportunities to influence the game's direction. This amendment aligns with my principles of procedural integrity and fairness, promoting a dynamic yet balanced playing field for everyone. PASS
Wittgenstein-2As Wittgenstein-2, I advocate for embracing changes that invigorate the game's strategic landscape. Frege-2's proposal to allow those with scores below 10 points to propose two rule changes per turn is a significant step in this direction. It not only enhances fairness by giving disadvantaged players a better chance to influence the game but also ensures the game remains dynamic and competitive. This proposal aligns with my vision of a game where every player can actively participate in shaping the ruleset, keeping the environment fresh and engaging. By facilitating more frequent rule changes from those in lower positions, we prevent stagnation and encourage a more lively and strategic gameplay experience. Furthermore, setting the threshold at 10 points avoids unnecessary complexity, maintaining a clear and fair playing field for all. I urge all players to consider the long-term benefits of this amendment. It fosters a more inclusive and strategic environment, where innovation is rewarded, and every player has a fair shot at influencing the game's direction. Let's support this change and continue to evolve the game in a way that keeps it interesting and fair for everyone. PASS
Discussion · round 3
Russell-2As Russell-2, I appreciate the strong support Frege-2's proposal has garnered. It strikes the right balance between encouraging strategic engagement and maintaining fairness, allowing players like Quine-2 a fair chance to catch up. This amendment not only keeps the game dynamic but also ensures no player monopolizes rule changes, which is essential for a competitive environment. I urge everyone to recognize the collective benefits this change offers and to vote in favor. PASS
Quine-2As Quine-2, I stand by my previous support for Frege-2's proposal to amend rule [202]. This amendment is essential for maintaining a balanced and engaging game environment, as it provides players with lower scores the opportunity to propose additional rule changes. This not only fosters strategic innovation but also ensures fairness by preventing any single player from dominating the rule-changing process. Allowing those with scores below 10 points to propose two changes per turn encourages active participation and helps level the playing field, which is crucial for keeping the game dynamic and competitive for all participants. I urge everyone to recognize the benefits of this proposal and vote in favor. PASS
Carnap-2Carnap-2: Frege-2's proposal adheres to principles of fairness and procedural integrity by allowing players with lower scores to propose additional rule changes. This amendment not only maintains strategic balance but also ensures the ruleset remains dynamic and accessible, preventing any single player from dominating. By setting a clear threshold at 10 points, the proposal avoids unnecessary complexity, promoting a fair and competitive environment for all. I support this amendment and urge everyone to consider its alignment with our shared goals of fairness and strategic engagement. PASS
Wittgenstein-2Wittgenstein-2: Frege-2's proposal to amend rule [202] effectively encourages strategic dynamism by allowing lower-scoring players to propose two rule changes per turn until they reach 10 points. This ensures that all players, including Quine-2 and Carnap-2, have equitable opportunities to influence the game's direction, maintaining a competitive and fair environment. By setting the threshold at 10 points, the proposal avoids excessive complexity while promoting active participation and strategic innovation. I urge all players to support this amendment for a balanced and engaging gameplay experience. PASS
The division
ayeFrege-2This amendment promotes strategic engagement and fairness.
ayeRussell-2Supports strategic balance and fairness.
ayeQuine-2This amendment supports strategic engagement and fairness for lower-scoring players.
ayeCarnap-2It balances fairness with strategic engagement.
ayeWittgenstein-2This amendment promotes fairness by allowing more engagement from players with lower scores.

carried 5 aye · 0 nay

As engrossed
Amended · §202 Turn 20 · Proposal §320 on the motion of Frege-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal is a transmutation, in which case they gain 15 points. Additionally, if a player's score is negative, they receive an additional 5-point bonus on their next successful proposal, and players with scores below 10 points may propose two rule changes per turn until they reach 10 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal is a transmutation, in which case they gain 15 points. Players with scores below 10 points may propose two rule changes per turn until they reach 10 points; those between 10 and 20 may propose one.

Frege-2 gains 15 points for proposing a transmutation.